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Staredit Network -> UMS Assistance -> Some Trigger Assistance.....
Report, edit, etc...Posted by AreoC on 2005-04-07 at 18:12:10
So I'm making a bound. I put "preserve trigger" at the end of each level until the level is done. Whenever I play the bound, there's always a one-ish second pause before the level repeats itself via preserve trigger. I have no wait triggers before the preserve trigger. Why does it have that second-long pause?
Report, edit, etc...Posted by greenreaper on 2005-04-07 at 18:53:04
Are you using hyper triggers? Any other waits in OTHER triggers that are running at the same time? If you are using hyper triggers, the level 'pauses' for one second because the hyper triggers just had the usual 'cooldown' pause. I forgot the official term for it. pinch.gif

EDIT: I checked the Glossary, and the term for it was NEO. (Next Ending Occurance)
Report, edit, etc...Posted by RexyRex on 2005-04-07 at 18:54:17
Hyper triggers.
Use 'em.
Report, edit, etc...Posted by KaboomHahahein on 2005-04-07 at 19:34:22
Hyper trigger tutorial.
http://www.staredit.net/index.php?tutorial=49
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 19:38:30
QUOTE(greenreaper @ Apr 7 2005, 06:53 PM)
Are you using hyper triggers?  Any other waits in OTHER triggers that are running at the same time?  If you are using hyper triggers, the level 'pauses' for one second because the hyper triggers just had the usual 'cooldown' pause.  I forgot the official term for it.  pinch.gif

EDIT:  I checked the Glossary, and the term for it was NEO. (Next Ending Occurance)
[right][snapback]182578[/snapback][/right]


If you use even 3 hyper triggers NEO doesn't happen for hours... right?
Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 20:05:40
Let's calculate
If you use a preserve trigger and comment,
[62][62][62]
63 * 63 * 63 = 250047 HTR
Takes 84 ms per HTR
250047 * 0.084 = 21003.948 Seconds
21003.948 / 60 = 350.0658 Minutes
350.0658 / 60 = 5.83443 Hours

4 hyper triggers will last about 350 hours...

More on concepts, read here:
http://www.staredit.net/index.php?tutorial=128
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 20:10:01
Heh I knew I knew it biggrin.gif
I read that conceptual tutorial a while ago smile.gif
Report, edit, etc...Posted by AreoC on 2005-04-07 at 22:35:05
Will this affect the waits between explosions?

eg:

Create 1 whatever at location who cares.
kill all whatever at location who cares.
wait 25
Create 1 whatever at location who cares2.
kill all whatever at location who cares2.
wait 25
Create 1 whatever at location who cares3.
kill all whatever at location who cares3.
wait 25
preserve trigger
comment

i only want it to affect the delay between the last explosion and the repeating first explosion, not the "wait 25's" in between....
Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 22:45:42
It should not. But remember that preserve trigger's location does not matter because no matter where you put it, the trigger will not repeat until all the actions have been run.

Make sure all the other levels have COMPLETELY stopped before starting this one.

Hypers should not randomly affect waits. If they were affecting waits, you would notice big that. Hypers should be owned by a computer that does not run triggers with waits or at the bottom of the list (remake them).
Report, edit, etc...Posted by Deathknight on 2005-04-07 at 22:46:09
Yes. You'd need an alternate explosion method if you use hyper triggers.
Report, edit, etc...Posted by AreoC on 2005-04-07 at 22:49:41
QUOTE(Ðeathknight @ Apr 7 2005, 10:46 PM)
Yes. You'd need an alternate explosion method if you use hyper triggers.
[right][snapback]182813[/snapback][/right]


Argh....you are correct. How can I though?
Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 22:50:42
Or an alternate hyper trigger method that causes no wait blocks and has no NEO tongue.gif

ADDITION:
Look at the trigger at the bottom of this tutorial:
http://www.staredit.net/index.php?tutorial=128

You don't have to use p1 and p2. As long as p2's trigger is a player after p1's it will work (eg P7 and P8)
Report, edit, etc...Posted by AreoC on 2005-04-07 at 22:52:43

confused.gif Im confused....with that last tutorial...

Anyway....the Hyper Triggers are owned by player 7 (a computer on a seperate force) while the level triggers are owned by force 1 (players 1-6). I dont see why its affected the waits in the levels then....
Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 23:16:01
Just have a switch that runs throughout a level that only clears when the level ends and sets when the level begins:

Conditions:
w/e
Actions:
Set 'Level Began'
bound triggers here
Clear 'Level Began'

Then when you make the next level begin, make sure the 'Level Began' is cleared.

Here is a very useful map you can use for reference:
http://www.staredit.net/index.php?download=2195
Report, edit, etc...Posted by AreoC on 2005-04-07 at 23:40:47
QUOTE(LegacyWeapon @ Apr 7 2005, 11:16 PM)

Conditions:
w/e
Actions:
Set 'Level Began'
bound triggers here
Clear 'Level Began'


That's for every level, right? and what is that switch going to be for?
Report, edit, etc...Posted by pimpinelephant on 2005-04-08 at 00:16:17
just place the hyper triggers AT THE END of the whole list, thats what i do when i make bounds.
Report, edit, etc...Posted by Snipe on 2005-04-08 at 01:17:45
problem solved??

-and also if u need any more help u can msg me on sc
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