QUOTE(warhammer40000 @ Apr 8 2005, 05:12 PM)
You know what i mean, the one right above this means the units were preplaced.
*Can be changed
I hope this helped, cuz it took me forever.
[right][snapback]183323[/snapback][/right]
That helps me with the other map I'm working on

.
I guess I wasn't really clear. What I'm trying to do is this. In this game you can spawn ultralisks, hydras, or zerglings in the beginning but you only get one like every 3 seconds, and you only have one civ so you can only choose one unit. What I'm trying to do is make the zerg units more importan to the game. I've got a beacon set up elsewhere that gives the player 100 gas when he places a civ there, the civ dies, you get a civ in that location every 100 kills. What I was trying to do was set up a trigger/switch bit that goes off of that 100 gas, player has 100 gas the first swithc is set. What I wanted the switch to do is make it so instead of spawning 1 zerg unit (like 1 hydra or 1 zergling, etc), it would do two at a time. It would move up from there, get 200 gas, and extra 2, etc etc etc, probably capping at only 10 max. So I have the trigger set up sort of like this for activating the switchs.
Player
Force One, Current Player
Condition
Current players accumulates 100 gas
Action
Activate Switch 1
(then another for 200 gas, set switch 2, clear swithc 1, etc etc)
then the switch
Player
Force One, Current Player
Condition
Switch 1 is Set
Current Player Brings Civ to Location blah
Action
Create 1 zergling
Preserve trigger
Does that look like it will work the way I was trying to do it?
Thanks