To start the trigger I would do this:
| Trigger |
| Description: |
| Yes |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Brings unit to "Yes" |
| Actions: |
¤ Set Switch "X"
|
| ¤ Set Deaths "1" |
To display the text:
| Trigger |
| Description: |
| Yes |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Switch "X" is Set |
| Actions: |
| ¤ Display Text |
Then after all of this I will need to clear switches and what not...
I would implement Death Counters into the map later if I were to other triggers that had/have different uses:
| Trigger |
| Description: |
| Yes |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Deaths = 1 |
| Actions: |
¤ Random Actions
|
| ¤ Set Deaths to 0 |
So, is that the Trigger order?
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Yet, another question.
For the first trigger with setting the deaths for the last trigger where Detahs = 1 and having random actions. Would it be better to "add" deaths instead of "set" the deaths?