Staredit Network

Staredit Network -> UMS Assistance -> too many units
Report, edit, etc...Posted by RiverBelow on 2005-04-10 at 16:38:36
I'm making a defense map and the first few levels are supposed to have very small amounts of units.

Conditions:
Elapsed Time is 30 seconds.

Actions:
Create 2 protoss zealot for player 2 at 'location 1'

With this exact trigger it is creating 4 each time. I have tried different amounts of units and it always makes double. Is there a way to fix that?
Report, edit, etc...Posted by Felagund on 2005-04-10 at 16:39:55
Make it for a human player, right? It's been a while, but I think you have to make it for a human player.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-10 at 16:40:26
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=16
Report, edit, etc...Posted by Carlsagan43 on 2005-04-10 at 22:57:07
yeah but he said trigger is only for player 2
Report, edit, etc...Posted by LegacyWeapon on 2005-04-10 at 23:03:08
Doesn't matter. Read the tutorial.
Report, edit, etc...Posted by Snipe on 2005-04-10 at 23:13:48
read it and put ur situation into the trigger simple as that..

Report, edit, etc...Posted by Red2Blue on 2005-04-10 at 23:48:33
Player 2 must be set to current player.
Report, edit, etc...Posted by Carlsagan43 on 2005-04-11 at 01:37:07
yeah but then the trigger must be owned by a force. If its not then there is a problem
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-11 at 02:19:24
You have to have the trigger owned by only one player or have the actions cancil out the conditions.

carlsangan, you don't have to have the triggers owned by a force to use current player.
Report, edit, etc...Posted by HellCat on 2005-04-11 at 10:14:49
Ooooooh, that explains alot... (back to good 'ol lurker defense)
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