Ok here is what I did:
1. Opened the map in SCMDraft 2 (with trigedit). Viewed the strings. Saw duplicate strings:
Siren 4.wav
Pacman SC.wav
2. Opened the map in WinMPQ and confirmed that there were two sound files not associated with strings.
3. Renamed duplicate strings to correct names:
Siren 2.wav
Pacman eat SC.wav
4. Went through and redid the PlayWav actions in every trigger I could find that had one.
If you are editing the map in SCMD2 please make sure it has the trigedit plugin. I'm positive it will cause future problems if you don't. If you need it, it's in the DLDB. Another side note, you should place triggers that affect all player of a force in the force not for each individual player. It keeps things organized a little more and makes things easier to edit and view in the future.
Here is the map, I hope I got every trigger:
[attachmentid=7636]
Map Fixed in SCMDraft 2!
