Before I start this, I suggest to the forum managers that there should be a section in the melee for "Melee Strategies".
Having said that.
Lets get in depth.
I have been experimenting with some unique ways to play and I have found out a few efficient melee strategies with race in mind.
Currently my favorite one would be:
Terran vs Zerg (medic and ghost nuke run).
Although terran is at a big disadvantage against filer plagues, Terran can be efficient as well. I have found out that overlords are the bane and glory of the zerg. They supply food, transport, scout, and detect. What if we were to strip their ability of this?
Heres where it gets fun. Have your medics learn the optical flare ability and tech quickly to ghost with bunk and marine here and there with turret. Continuously pestering the zerg player by blinding every overlord you see with the medics at 75energy a pop (its more efficient with dropship). Tech until you can build nukes. (in ladder maps, two nukes at a time is efficient), Research cloaking. Drop the ghost in the base nuke away at defenseless, detectorless zerg bases obviously targeting potential tech threats and miners. (Medics can blind eggs btw...). Obviously a zerg player with all blind overlords would begin building more overlords, blinding them before they come out hampers the player badly. In the end, you would want to nuke everything and then cloaked ghost attack whatever remains.
im lazy, more later...
My question to you. What are some fun ways you defeat opponents using unique strategies?
QUOTE(Red2Blue @ Apr 10 2005, 11:43 PM)
Before I start this, I suggest to the forum managers that there should be a section in the melee for "Melee Strategies".
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At SEN? Doubtful. Most of the people here wouldn't be able to even understand melee strategies let alone develop and discuss them. This is a map making site.
Exactly. It's been already mentionned before; You have a general game forum, use it at this purpose. Otherwise, you are free to go over blizzforums.com (or any other SC websites) and ask over there.
As for your strategy, everyone already thought about that
. Never seen anyone pulling it out, though. A Zerg player seeing this will simply build Spore Colonies at critical locations, and the Ghost(s) will have no other choice but to nuke the limited Spore are located...
You might just have 10 Valkyries with upgrades while you're at it: Give it some good micro and every Overlord met will be history.
While you are doing this mad teching and building ghosts, how will you keep zerg from overrunning you with luker/ling? You won't have the unit count withstand anything.
Or how will you keep zerg from taking the entire map and and running non-stop ultra/ling with swarm into your base?
You can't do cute stuff like this unless you are way better than your opponent. There is a reason that we use the common builds: they work. I'll 1:1 you today if you want. I have never played zerg in my life (ever... except for three of four joke games), but I'll still beat you.
Yea, that tactic is going to get someone nowhere. Maybe it works in the your head, but play it out, and no way itll work.
I think we should have a pinned section on Melee strategy, you cannot make a decent melee map without understanding each matchup.
www.sclegacy.com would do -.-
Like someone said, that strat only works if your zerg opponent is not as good as you. I'm not saying it doesn't work though, I done it few times. But ppl usually leave at the first nuke so you prolly won't mass nuke on zerg -_-.
The reason it doesn't work on player with same skill level is:
1. zerg can produce more overlord faster than you can blind them.
2. there's nothing stopping them from taking over the map
3. you are defenseless
4. zerg don't have detector? well you don't either, because nuke tech cost gas, and so does science vessel. You are contained from Lurk/Ling.
(1 almost makes this useless right there -_-!?)
Thats not the only thing, What do you think zerg is dong while your 'quick' teching to nukes?
They arent going to sit around while you blind thier ovies. They would get air if they were smart (mutas) and spread them around, and hit and run.
I would have Zling/Hydra Hit and runs... But im an experianced terran player...
I dont know much about zerg
i try and go random for non-serious games. so i can become better and understand situations more.
I keep fighting Zerg opponents in every tourneys I play in, and every player I fight :/. I'm a Zerg magnet.
Result; I totally get owned by any Protoss or Terran players.
lol i guess that will happen after playing just one race.
Uh you guys....
It was a unique strategy...
I know I know, anyone can use basic strategies to defeat this one...
But see, you have to know what IM doing to counter it. I basically told you my whole game plan. Whats the point of playing you now that you know what im going to do? You are just going to create the perfect counter strategy. I might as well use a different strategy against you.
I know I know I got it okay? I was merely explaining a way to play...
If you want to avoid getting overrun by zerg build bunk firebat/repair.
Not too expensive.
I know you can beat me in melee im not that great...
And I know this is a map making site... im just saying, you aren't going to be making a map 100% of your starcraft life. Adding more variety in the forums could bring a little joy to the people.
I know these strategies are already created. Might as well tell the world anyway. Some people don't know about them.
I have tried this strategy before. They work well. Though, against more experienced players, I would have to vulture drop the minerals, hit and run and constantly destroy their economies and finally in the later game, nuke everything.
And about the building ovies faster then blinding. Its pretty blind-stupid for a zerg player to start pumping out massive amounts of overlords. They are 100 a pop. No way can they have a big enough economy to build them so quickly (medics can hit 3 with full energy). Not to mention the latent economy damage it could have. Slowing them down greatly.
Spores at strategic locations are pretty pointless. The only way to detect properly is by having a good supply of them, (if you are going to fully go all out on this, I would just switch strategies and start tank/goliathing). Not to mention it costs a good 175 minerals each (and the evolution chamber, another 75). A nuke can take out spores, at the cost of 200 minerals and 100 gas which is offset by long build times. More silos = more nuke production. But hey, theres not much territory to defend...
The main goal is to outlast the opponent using every trick in the book and nuking to death in the end. Destroying economy is what you will be doing while you are teching. Of course, this will slow your tech, but its definitely worth it.
Before i start i think we should start posting strategies on this thread.
QUOTE
And about the building ovies faster then blinding. Its pretty blind-stupid for a zerg player to start pumping out massive amounts of overlords. They are 100 a pop. No way can they have a big enough economy to build them so quickly (medics can hit 3 with full energy). Not to mention the latent economy damage it could have. Slowing them down greatly.
This is what i thought of doing, about 5 minutes into the game i get 6 vultures with mines and speed upgrades on the way, with a dropship, i drop them in the workers, mine the place, and when they try to attack i move back, and attack again. (this would only work great against zealots). Vultures rock zealots. And since this strat is done so early other playes dont usually have expos yet, so they quit when they realize that they are screwed.
You're pretty dead yourself too, though, if the Protoss player has 3 or 4 Dragoons killing your wall, and you stay in the mineral line to pwn the probes :/
It was a unique strategy...
I know I know, anyone can use basic strategies to defeat this one...
Yes, that is right.
But see, you have to know what IM doing to counter it. I basically told you my whole game plan. Whats the point of playing you now that you know what im going to do? You are just going to create the perfect counter strategy. I might as well use a different strategy against you.
I know I know I got it okay? I was merely explaining a way to play...
No, you don't get it. You won't have the unit count to hold off a standard strategy, so it won't matter whether or not they know what you are doing.
If you want to avoid getting overrun by zerg build bunk firebat/repair.
Not too expensive.
No, do you even play this game? That doesn't work when are trying you mass units... what makes you think that it will work when you are teching to nukes? With all of that teching, and building useless units like ghosts, you won't have the unit count to harass or set up new expasions. Zerg will expo all over the map, get ultra/ling, and you think you can win with 1-base nukes. Wow.
I know you can beat me in melee im not that great...
And I know this is a map making site... im just saying, you aren't going to be making a map 100% of your starcraft life. Adding more variety in the forums could bring a little joy to the people.
This isn't the variety we need. Learn how to play, and Starcraft gets much more fun.
I know these strategies are already created. Might as well tell the world anyway. Some people don't know about them.
I have tried this strategy before. They work well. Though, against more experienced players, I would have to vulture drop the minerals, hit and run and constantly destroy their economies and finally in the later game, nuke everything.
First of all, you don't vulture drop zerg, you m&m drop. It is much more cost effective, and actually involves units that you are using anyways. Second, once you are in the late game versus zerg, all you your gas must go towards science vessels, which is the only thing that can beat zerg tech. You can't squander your gas away on ghosts+nukes.
And about the building ovies faster then blinding. Its pretty blind-stupid for a zerg player to start pumping out massive amounts of overlords.
They are 100 a pop. No way can they have a big enough economy to build them so quickly (medics can hit 3 with full energy). Not to mention the latent economy damage it could have. Slowing them down greatly.
How much gas will you be spending on your pointless teching? Minerals are rarely a probelm for zerg, it's always gas. And how do you plan on getting all of these medics into their base?
Spores at strategic locations are pretty pointless. The only way to detect properly is by having a good supply of them, (if you are going to fully go all out on this, I would just switch strategies and start tank/goliathing). Not to mention it costs a good 175 minerals each (and the evolution chamber, another 75). A nuke can take out spores, at the cost of 200 minerals and 100 gas which is offset by long build times. More silos = more nuke production. But hey, theres not much territory to defend...
You are planning on building several silos off of one base? You must be used to money maps.
The main goal is to outlast the opponent using every trick in the book and nuking to death in the end. Destroying economy is what you will be doing while you are teching. Of course, this will slow your tech, but its definitely worth it.
So, you plan on teching slowly the whole game while harassing (with fewer units because of the tech). Then, if you can survive, you plan on beating ultra/ling by nuking their 6 expos.
Stop theorycrafting, you don't know how to play.
You're a bit harsh with your "this strategy WILL work" or "you're an idiot if you make *this* or *that* kind of unit against *this* race" :/
I don't play to get better. I play to try new things, and honestly, I don't really care about the outcome. Most of us here will play against newbs, being newbs themselves. Of COURSE this won't work VS a pro player... But common. Gotta let him get a bit more liberty :/
If he starting blinding my ovies I would just well... move them to the back of the bace duh.... Zerglings can kill a medic prety damn fast...
QUOTE(Chris @ Apr 14 2005, 03:45 PM)
You're a bit harsh with your "this strategy WILL work" or "you're an idiot if you make *this* or *that* kind of unit against *this* race" :/
I don't play to get better. I play to try new things, and honestly, I don't really care about the outcome. Most of us here will play against newbs, being newbs themselves. Of COURSE this won't work VS a pro player... But common. Gotta let him get a bit more liberty :/
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He
is being an stupid... the strat will not work, period, unless you already have won the game. That doesn't count as a strategy.
Yea I already know that... But it's the other things you said about it :/
I was refering to the general strategies, not that newb nuke-rush w/e blind@ge.
What did I say that was wrong?
I think Red2Blue's strat is just bad theorycraft. At least the reasons supporting it in this thread are.
Chris, remember when i played Minimoose? I tried that strat, and got whooped cause he had goons.
I didnt mean to say thats what I do, I meant I thought of this.... Ill edit post.
Yea, Goon's own that strategy, I have tryed it on several people... Maybe next time I won't tell people my strategy -.-
Once again you guys...
Im just saying...
this is something interesting to do okay?
I know that other strategies will be more efficient.
I never said this strategy was efficient on every boundary.
All strategies have flaws... accept that.
You are going too in depth with what I say.
Its not like you are going to throw away all of your other strategies for this one.
Its merely an option alright? an Option. The world is better with more options.
Don't be so judgemental ihatett. Just because I post a cruddy explaination for a silly strategy, doesn't mean I don't know how to play.
Any drop is efficient. Placement of units, microing. Wall mineral.
Any strategy is bad theorycraft.
If you are going to post something obviously everyone is going to point out a tragic flaw about it; resulting in bad craft.
Like for example using a strategy focusing on hydras and zergings against protoss. Obviously everyone is going to say: "The player will be destroyed by storms."
If you can see what a player is doing, obviously they can point out the weak things about it. Its true....
But thats the thing... Melee isn't just about playing with your super strategies and whatnot, its more about psyching out your opponents. Most players are nervous when they play. They don't know what to expect. Playing games with them, (blinding units), dropping minerals, destroying expos, really hampers their game, as well as their minds. They start making mistakes. You capitalize on their mistakes. Being able to capitalize on mistakes and opportunities makes you a good melee player.
But, if you'd like, feel free to throw all the "weakpoints" about this strategy as you'd like. Its rather pointless in my eyes. All strategies have weakpoints. Thats the main reason why melee is so fun and interesting.
Maybe if you point out all of the weakpoints of every strategy imaginable magical things will happen for ya. gl hf.