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3) the tanks in sige mode should be able to shood air liik at the cannon its like at an angle towards the air and if it was me i would aim at the air
Tanks are not made for attacking air.
Tanks can't attack units that are too close for a reason.
Not just because they would, in reality, splash themselves(I make mods, and I know that a unit
cannot splash itself), but also because the tank turret would have to aim
down, which it looks to be incapable of. To make it able to turn, it would probably be much less powerful(ranged, that is), along with having a flimsy turret that would snap-off like a twig. Realisticaly, atleast.
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4) the fire bats should be able to burn down trees
Blizzard would have to mkae it possible for terrain to be targeted, stand-alone sprites to be destroyed, and terrain to be changed mid-game. It just doesn't happen.
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6) the carrier interceptors should each be able to shoot and indivual unit instead of all olny 1
What the crap are you trying to say??
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7) the dark archon should have a melle attac at least come on they get attaced by a unit with no energy there screwed
That's why you don't
let them get attacked by a unit with no Energy. Like High Templar, you're supposed to wait until you see a
use for them, quickly do it, and quickly get out.
And anyways, haven't you noticed the pattern?
2 High Temp(spells only, no attack) = Archon (powerful attack only, no spells)
2 Dark Templar(powerful attack only, no spells) = Dark Archon(spells only, no attack)
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8) the vulture should be able to dis mount the guy driving it and use him as a unit and have the vulture like a wall
First, that would be next to useless. Oh whooptedo, if the Vulture is about to be destroyed, you can have the guy hop-off and fire a single 1 damage bullet before he gets slaughtered! And anyways, I'd think it would require
much more effort then it's worth, on Blizzard's part.
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9) air units should be able to shoot missles at ground units
That would disrupt balance.
Air units are generally made to have good air attacks, but suck at attacking ground.
And anyways, it would look weird.
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10) there should be a turrent for terran like the cannons for toss and sunkins for zerg
No. Bunkers are plenty more then good enough. Besides, automatons aren't Terran style. Terrans believe in putting each other at risk when they could just use a pure mechanical thing.
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11) the overloard should be able to attac ground units with the tintacales
WHAT ARE YOU THINKING?!
Those 'tentacles' aren't 20 feet long, and even if they were, how the crap would it
attack with them?!
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12) queens should be able to gat units
What are you trying to say?
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13) high templars should be able to attac air also
The purpose of the DA and High Templar are
support units. That is like saying that the Pylon should have an attack. And Nexi, Hatcheries, Larvae, Command Centers, Creep Colonies, and Observers for that matter!
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14) protoss shole have a little less life since shields regenerate
Protoss= Big, badass, cost a lot
Zerg= Fast, Weak, Masses, cheap units
Terran= Diversity
I don't see how making Protoss weaker would balance it, make them more fitting of the general idea behind the races, or make sense.
And anyways, Terrans can repair, and Zerg can auto-heal
completely.
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15) goast should have a sniper rifle instead of a shot gun
A SHOTGUN?! HOW IS THAT A SHOTGUN?!
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A smoothbore gun that fires shot over short ranges
In case you haven't noticed, the thing is called a 'C-10 Canister Rifle', and has long-range... exactly like a sniper rifle, and nothing at all like a frickin' shotgun! Why the crap do people keep saying that the Ghost has a frickin' SHOTUGN?!