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Staredit Network -> Games -> we need changes
Report, edit, etc...Posted by swat on 2005-04-11 at 10:46:13
some of starcrafts units should be changed like
1) hydra it should be more like the golith the acid for air and melle ground like in the campang it shows that a hydres shreds the guy to peaces
2)the golith should be able to machirn gun the ground units at the same time they shoot the missles at the air units
3) the tanks in sige mode should be able to shood air liik at the cannon its like at an angle towards the air and if it was me i would aim at the air
4) the fire bats should be able to burn down trees
5) you should be able to have an upgrade to mine more minerals/gass at the same time
6) the carrier interceptors should each be able to shoot and indivual unit instead of all olny 1
8) the scv/drone/probe attac should be uped with the ground up grades
7) the dark archon should have a melle attac at least come on they get attaced by a unit with no energy there screwed
8) the vulture should be able to dis mount the guy driving it and use him as a unit and have the vulture like a wall
9) air units should be able to shoot missles at ground units
10) there should be a turrent for terran like the cannons for toss and sunkins for zerg
11) the overloard should be able to attac ground units with the tintacales
12) queens should be able to eat units
13) high templars should be able to attac air also
14) protoss shole have a little less life since shields regenerate
15) goast should have a sniper rifle instead of a shot gun
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-11 at 11:49:08
Basicaly, you want Terran to be completly unbalanced, Protoss to be hopeless and Zerg to stay there?

-.-
Report, edit, etc...Posted by EzDay281 on 2005-04-11 at 12:17:29
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3) the tanks in sige mode should be able to shood air liik at the cannon its like at an angle towards the air and if it was me i would aim at the air

Tanks are not made for attacking air.
Tanks can't attack units that are too close for a reason.
Not just because they would, in reality, splash themselves(I make mods, and I know that a unit cannot splash itself), but also because the tank turret would have to aim down, which it looks to be incapable of. To make it able to turn, it would probably be much less powerful(ranged, that is), along with having a flimsy turret that would snap-off like a twig. Realisticaly, atleast.

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4) the fire bats should be able to burn down trees

Blizzard would have to mkae it possible for terrain to be targeted, stand-alone sprites to be destroyed, and terrain to be changed mid-game. It just doesn't happen.

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6) the carrier interceptors should each be able to shoot and indivual unit instead of all olny 1

What the crap are you trying to say??

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7) the dark archon should have a melle attac at least come on they get attaced by a unit with no energy there screwed

That's why you don't let them get attacked by a unit with no Energy. Like High Templar, you're supposed to wait until you see a use for them, quickly do it, and quickly get out.
And anyways, haven't you noticed the pattern?
2 High Temp(spells only, no attack) = Archon (powerful attack only, no spells)
2 Dark Templar(powerful attack only, no spells) = Dark Archon(spells only, no attack)

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8) the vulture should be able to dis mount the guy driving it and use him as a unit and have the vulture like a wall

First, that would be next to useless. Oh whooptedo, if the Vulture is about to be destroyed, you can have the guy hop-off and fire a single 1 damage bullet before he gets slaughtered! And anyways, I'd think it would require much more effort then it's worth, on Blizzard's part.

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9) air units should be able to shoot missles at ground units

That would disrupt balance.
Air units are generally made to have good air attacks, but suck at attacking ground.
And anyways, it would look weird.

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10) there should be a turrent for terran like the cannons for toss and sunkins for zerg

No. Bunkers are plenty more then good enough. Besides, automatons aren't Terran style. Terrans believe in putting each other at risk when they could just use a pure mechanical thing.

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11) the overloard should be able to attac ground units with the tintacales

WHAT ARE YOU THINKING?!
Those 'tentacles' aren't 20 feet long, and even if they were, how the crap would it attack with them?!

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12) queens should be able to gat units

What are you trying to say?

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13) high templars should be able to attac air also

The purpose of the DA and High Templar are support units. That is like saying that the Pylon should have an attack. And Nexi, Hatcheries, Larvae, Command Centers, Creep Colonies, and Observers for that matter!

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14) protoss shole have a little less life since shields regenerate

Protoss= Big, badass, cost a lot
Zerg= Fast, Weak, Masses, cheap units
Terran= Diversity
I don't see how making Protoss weaker would balance it, make them more fitting of the general idea behind the races, or make sense.
And anyways, Terrans can repair, and Zerg can auto-heal completely.

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15) goast should have a sniper rifle instead of a shot gun

A SHOTGUN?! HOW IS THAT A SHOTGUN?!
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A smoothbore gun that fires shot over short ranges

In case you haven't noticed, the thing is called a 'C-10 Canister Rifle', and has long-range... exactly like a sniper rifle, and nothing at all like a frickin' shotgun! Why the crap do people keep saying that the Ghost has a frickin' SHOTUGN?!
Report, edit, etc...Posted by best.sock on 2005-04-11 at 12:18:22
making the game more realistic doesn't make for better or balanced gameplay
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-11 at 12:29:27
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What the crap are you trying to say??

That each Interceptor would be able to target an individual unit instead of the Carrier to target the 4/8 of 'em into a single target.
Report, edit, etc...Posted by Ferral on 2005-04-11 at 14:03:23
Jesus,
Dare I post?

The only changes I think that needs to take effect is that StarEdit needs to be able to create different units with different abilities, like in WAR3. It would allow a hell of a lot more flexibility, obviously.

Hopefully,
Something to this accord will hit StarCraft.. I highly doubt it though cry.gif

And an overlord smacking units around? Lmao.. As funny as that would be, that would give the Zerg an even earlier rush, send the overlord to your enemy base, slap his scv's around and then after that, you have lings to polish them off.

Wow, I didn't know the Terran had "Goasts" with "Shotguns" I think someone has been playing too many Resident Evil games happy.gif

Anyways,
I think your ideas for Congress are very, interesting. You don't have my vote.
Report, edit, etc...Posted by BeeR_KeG on 2005-04-11 at 16:18:33
I'll be answering to each of the statements that swat provided.

1) Why would a joined Hydra/Ling be efficient? Bascily you are removing the only ranged ground attack unit for the Zerg making it hopeless for them.

2) That would totally inbalance the game. All units can only target 1 unit at a time. If you could attack 2 units at once, that unit would be most undefinetly the best one and it would be very hard to counter them.

3) Tanks own on land period. You want them to own air too? A Tank's only big weakness is air and you want it to own air? It has the biggest range in the game so it'll basicly be next to imposible to kill a tank.

4) Firebats used to be able to burn tress in the Beta.

5) Why would you want more mins/gas per miner? This would just promote more Money Maps, if you don't have enough money then build more drones and expand. This will promote using less peons making handling a whole economy less important.

6) That would make carriers even more rigged. Scourges wouldn't get near them because 3 carriers would be able to easily attack 10 scourges. carriers would just be a big wave of death accross the map.

7) Dark Archon is the strongest unit in the game becasue it can Mind Control other units. Having no energy is it's weakness. It it could attack like a regular unit, then Dark Archon would just plain own everything.

8) Basicly this would be used to wall, instead of building a supply depot you would just build a vulture and you'd get a free marine with mines.

9) Umm... I have no clue why you think of this. Isn't a laser good enough for you?

10) Bunker with 4 rines: 24 dmg and it can stim and go up to 36dmg with upgrades and aftyer killing the bunker you have to kill the rines. I think that a Buker can own any sunken/cannon.

11) Zerg players usually have over 10 overlords easily. You want to make the Zerg supply Depot/Transport attack? It'd be unfair for the other players.

12) WTF is gat a unit?

13) High Templars can't attack air also becasue they don't attack ground in the first place.

14) The idea of Protoss is to have a smaller amount of units but with lots of dmg and HP. You can't take Hp away just because shield regenerates, Zerg have HP that regenerates completely, if you do this then Zerglings would have 15 HP.

15) WTF? It's already a Sniper.




I do think that you need to play more Melee and learn the fundamentals of it and Starcraft before posting such suggestions. You would just make Super-Powerfull units and then diminish the overall ability of that race. I can tell that you like to lpay money maps and mass 24 carriers in a No-Rush 20 mins money map.
I for one wouldn't want to change the most balanced game created and i think people think like me because they've been playing it for 7 almost 8 years now and so have I. If you don't like it go play some other game.

I was thinking of closing this because of such a bizzare and unrational post but I won't.
Report, edit, etc...Posted by KaboomHahahein on 2005-04-11 at 17:54:57
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5) Why would you want more mins/gas per miner? This would just promote more Money Maps, if you don't have enough money then build more drones and expand. This will promote using less peons making handling a whole economy less important.


I think he means like in some other game where you can upgrade the amout of things they can carry at once so you have an upgrade so the peon can mine 9 gas before sending it in. But I don't think that will work for starcraft.
Report, edit, etc...Posted by axblader on 2005-04-11 at 18:02:14
grr...god, this is...stupid.

anyways, you'd make it even more un-realistic by making air units attack ground. cause usually the units should be like a few hundred feet off the ground... thats why they have lasers...(duh).

and attacking 2 units at a time! dude thats 2x the damage, which is equal to a zealot, cept with range!
Report, edit, etc...Posted by warhammer40000 on 2005-04-11 at 18:06:48
I dont agree with any of these! Reasons are already provided, and they completely unbalence and ruin the game.
Report, edit, etc...Posted by KaboomHahahein on 2005-04-11 at 18:46:18
Why don't we allow the Valkarys Halo rockets able to attack ground units as well! And make devourer attack ground and same with corsairs and make all units good against both ground and air. And all buildings have their own defences.
Report, edit, etc...Posted by warhammer40000 on 2005-04-11 at 18:55:29
YEA! And lets make units able to come out of tanx, scouts, and gols! LETS NOT STOP THERE! Lets make tanx transport units! Lets make money maps dominate all!

closedeyes.gif
Report, edit, etc...Posted by EzDay281 on 2005-04-11 at 19:21:40
Hey, I thought of the greatest idea!
We make Nuclear Silos require nothing but an Academy, Nukes require nothing but 50 minerals, and then have Nukes be able to kill absolutely everything on a 256x256 map in one shot!
BattleCruisers should be able to make Nukes and drop them!
Yamato Guns should act like Nukes!
Also, let's make buildings realisticaly sized, so, say, a CC is 16x12 instead of 4x3, and a Marine is 3 pixels in a triangle! Oh, and all units should be able to shoot across an entire 64x64 map!
-_-
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-11 at 19:35:00
QUOTE(EzDay2 @ Apr 11 2005, 04:21 PM)
Hey, I thought of the greatest idea!
We make Nuclear Silos require nothing but an Academy, Nukes require nothing but 50 minerals, and then have Nukes be able to kill absolutely everything on a 256x256 map in one shot!
BattleCruisers should be able to make Nukes and drop them!
Yamato Guns should act like Nukes!
Also, let's make buildings realisticaly sized, so, say, a CC is 16x12 instead of 4x3, and a Marine is 3 pixels in a triangle!  Oh, and all units should be able to shoot across an entire 64x64 map!
-_-


Lol! I agree these are all dumb, and ruin the game.

Also I can get units to shoot across a 256x256 map... (like a "special unit" (thats how it done) is in 0x0 and another unit is in 256x0 (zergling works too, ANY unit) then click attack at the "special unit" and it will just sit where it is and attack. (only works virtically). looks cool with units that shoot things (like the lazers and missiles) and it is a ground unit) I think it might be in the tutorials..


Über Splash defence woot! (note i already making it, so no steal)
Report, edit, etc...Posted by Merrell on 2005-04-11 at 20:19:48
I wish minerals could attack :(

"OMFG STOP CHEWING ON ME *stab stab*"

But, they don't.. they don't..
Report, edit, etc...Posted by EzDay281 on 2005-04-11 at 21:27:44
Faarty, what are you talking about?
Report, edit, etc...Posted by Wilhelm on 2005-04-11 at 22:40:42
With the last patch, guess what Farty? That unit crashes the game. No more sideways missiles.
Report, edit, etc...Posted by swat on 2005-04-11 at 23:03:01
how do u deliet this
Report, edit, etc...Posted by Ferral on 2005-04-11 at 23:17:14
? Deliet?...
You mean delete..?
Report, edit, etc...Posted by EzDay281 on 2005-04-11 at 23:33:35
By clicking the delete button.
Why the hell are you spamming here?

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With the last patch, guess what Farty? That unit crashes the game. No more sideways missiles.

Wait, is he referring to Unit2008, which is really HORIZONTALLY large unit that can be attacked from SEVENTY tiles away?
Report, edit, etc...Posted by Revelade on 2005-04-12 at 02:30:09
I like you tinticals idea. cool1.gif
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