QUOTE(Unknown_Being @ Feb 22 2004, 06:55 PM)
I'm asking...
Waht's the trigger for kill-to-cash? The one that goes off every 2 seconds, instead of instantly, but only requires a few triggers instead of having to do 1 trigger for every kill.
If you want to be specific (2 minerals for every zergling) you will need to have a trigger for every kill
Basicly what you need to give one mineral for any one kill is this
Players:
-Force 1
Conditions:
-Current player kill score is at least one
Actions:
-Set kill score to 0
-Ser resources to add one mineral for current player
-Preserve trigger.
And then you need hyper triggers to go with this.
The draw back to this is if you kill a bunch of units fast (ie spash damage from a seige tank) then you will only get 1 mineral for all the kills. Also if you want something specific like 2 minerals for a zergling then this can't be done. Unless the units possable to kill are restricted. Like a defence that never has more than one type of unit at a time.
For the trigger on campain creations you don't want to use that. That is a conversion trigger that gives converts all your kill
score to minerals. You don't want to do that cause you specificly said 2 minearals per zergling and that trigger would give you 50 per zergling and differant values for other units.