QUOTE(AqoTrooper @ Apr 12 2005, 04:10 PM)
Instead of making the player itself unshard vision, what would make the other players not see him but him still them, instead put a 'set switch 1' (or any other switch you want) and than this other trigger for every player you don't wanna player 2 get the vision from:
C:
switch 1 (or what you used) is set
A:
Run AI script turn off shared vision for player 2
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I want the other players to be unable to see player 2, for example.