Staredit Network

Staredit Network -> UMS Assistance -> Sharing Vision....
Report, edit, etc...Posted by AreoC on 2005-04-12 at 16:02:43
I want to make a player able to crash another player using a usually-fog-of-warred jumpgate. To crash the player, player 1 has to kill his infested terran. For example: player 2.

Players: Player 2

Conditions: Current Player commands at most 0 infested terran.

Actions:
-Unshare vision with players 1,3,4,5,6 (the other players)
-Create one map revealer at location "crash" (where the jumpgate is)
-Center View at location "crash" for current player.

Here's the problem:

How am I supposed to get this to work? i cant make it unshare vision, even using the run ai script trigger.....and i read the tutorial. I dont know what to do.
Report, edit, etc...Posted by AqoTrooper on 2005-04-12 at 16:10:05
Instead of making the player itself unshard vision, what would make the other players not see him but him still them, instead put a 'set switch 1' (or any other switch you want) and than this other trigger for every player you don't wanna player 2 get the vision from:

C:
switch 1 (or what you used) is set

A:
Run AI script turn off shared vision for player 2
Report, edit, etc...Posted by AreoC on 2005-04-12 at 17:40:28
QUOTE(AqoTrooper @ Apr 12 2005, 04:10 PM)
Instead of making the player itself unshard vision, what would make the other players not see him but him still them, instead put a 'set switch 1' (or any other switch you want) and than this other trigger for every player you don't wanna player 2 get the vision from:

C:
switch 1 (or what you used) is set

A:
Run AI script turn off shared vision for player 2
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I want the other players to be unable to see player 2, for example.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-12 at 17:47:57
That is the correct trigger. Run it for all the players who you don't want to see Player 2.
Report, edit, etc...Posted by Snipe on 2005-04-12 at 22:58:24
yea u have it just do what legacy said
Report, edit, etc...Posted by AreoC on 2005-04-12 at 23:00:45
QUOTE(LegacyWeapon @ Apr 12 2005, 05:47 PM)
That is the correct trigger. Run it for all the players who you don't want to see Player 2.
[right][snapback]186273[/snapback][/right]


Thanks. I got it. Annoyingly time consuming though...
Report, edit, etc...Posted by Snipe on 2005-04-12 at 23:17:47
haha yea man eventually map making will become easy to u if u need n e help contact me on SC under Oo.snipe.oO@useast
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