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Staredit Network -> UMS Assistance -> Wierd Map Bug
Report, edit, etc...Posted by -BW-Map_God on 2005-04-13 at 00:41:41
Anyways, I was working on an old rpg I made a while back... fixing up a few minor things here and there to make it SEN worthy. I finally finished and posted it up (Commando@ctionRPG 1.05B) and then I noticed when I played it all the doodad pop-up turrets had somehow become invul... now I didn't change a setting in it and couldn't think of anything I did that might have changed it. I'm still not sure how it happened though I did manage to fix it by deleting three doodad pop-up's and replacing them with P3 popups after which all the doodad ones that had previously become invul somehow magically became normal again biggrin.gif . I also changed an AI script back to a generic one for the entire map instead of a location specific one.

So currently my theory is having a run AI script at location that has popup turrets at it somehow can mess up pop up turrets HP making them invul. Now why I had to delete a few doodad turrets and replace them with normal ones after changing the AI script so they would work again I have no idea... anyways if anyone has a clue of what might have happened I'd be interested in your thoughts on it. My other theory is that since I made the map back in 2002 when I loaded it on Extra Editor it messed them up somehow... still no resonable theory as to how exactly I managed to fix them, but eh... there fixed so cool1.gif .
Report, edit, etc...Posted by chuiu on 2005-04-13 at 11:05:09
Do you have a trigger that makes any invincy? Were you using Starforge?

I remember one time editing a map in starforge all my units, ALL, became invincible in game. I recall only selecting 1 unit to make it invincible.

And if you have a trigger making something invicible, double check it to make sure it wasnt affecting the turrets.

But really, if it's fixed why post about it? It's probably something you just overlooked.
Report, edit, etc...Posted by -BW-Map_God on 2005-04-13 at 16:03:32
I was using Ex-Tra Editor at the time... I posted because I'm curious as to what it was... anyways I did change a shuttle's properties to invunerable... but the turrets weren't invunerable after that... they only became invul after I made the other two previously mentioned changes.

Reason for Posting about it: Just curious about it...
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