Anyways, I was working on an old rpg I made a while back... fixing up a few minor things here and there to make it SEN worthy. I finally finished and posted it up (Commando@ctionRPG 1.05B) and then I noticed when I played it all the doodad pop-up turrets had somehow become invul... now I didn't change a setting in it and couldn't think of anything I did that might have changed it. I'm still not sure how it happened though I did manage to fix it by deleting three doodad pop-up's and replacing them with P3 popups after which all the doodad ones that had previously become invul somehow magically became normal again

. I also changed an AI script back to a generic one for the entire map instead of a location specific one.
So currently my theory is having a run AI script at location that has popup turrets at it somehow can mess up pop up turrets HP making them invul. Now why I had to delete a few doodad turrets and replace them with normal ones after changing the AI script so they would work again I have no idea... anyways if anyone has a clue of what might have happened I'd be interested in your thoughts on it. My other theory is that since I made the map back in 2002 when I loaded it on Extra Editor it messed them up somehow... still no resonable theory as to how exactly I managed to fix them, but eh... there fixed so

.