Staredit Network

Staredit Network -> Melee Production & Showcase -> Scavenger
Report, edit, etc...Posted by Death-Link on 2005-04-13 at 10:37:42
After making a few 1v1 maps, I decided to continue with my 3v3 projects I had left behind. After making the 8-player map "The Battalions", which still has some imbalances after 100+ game tests, I finished "Scavenger" today in a few hours.

Zerg can fast-expo easier than "Hunters", and there's lots of room for troops to move around in the middle. I haven't finished it yet because there are 2 positions (players at 4 and 10 o' clock), where their paths to the mineral-only expo is longer than others, so I'm fixing that up. That's why I haven't uploaded the map yet.

Anyway, I'd like some comments on this map. If you see some imbalances or something you don't like please reply, so I can fix the problem.

[attachmentid=7734]
Report, edit, etc...Posted by Yenku on 2005-04-14 at 08:10:43
Good job, this map is pretty good. You made a good choice with minerals, 9 at start and less at nat. Your right, the nat is easier to defend and more accessable than the nat on "the hunters".
The thing is, people here dont really appreciate tvb maps. I do, but no one else really plays on those. I also have to go with 1v1 maps though, i like them better.
One thing you should do though, as just a tweak, is when you have bases with over eight minerals, you should give each player the same setup. Because the 9 minerals or more (who ever goes higher than 9???) can wrap around the start location, and can make for poorer mining for some players than others. So I would have each player with the same setup, just vertical or horizontal.

The rest of the map is pretty good. The only problem I see is that it would be easy for terran to tank push through the nats, into the base. (you dont want that on a map unless there is an easy counter for other players)
Report, edit, etc...Posted by Death-Link on 2005-04-14 at 09:57:18
I've seen lots of maps with 9 minerals in the mains, the one I always remember is Nostalgia. Good point though about how some players may have better mineral placement than others, I'll try to fix that, along with the 4 and 10 o' clock positions, and I'll upload the new version. By the way 10 minerals is just too much.

About the tank push, yeah it could happen but it's not that easy I think.

And this is just a normal melee 3v3, it doesn't have to be TvB positions or anything. It could also work for 2v2, dunno.

Report, edit, etc...Posted by Yenku on 2005-04-14 at 10:14:42
I know ten is too much.
My last map had nine aat start.
Report, edit, etc...Posted by Puni(F) on 2005-04-16 at 11:35:45
Wow, Looks like a pretty good map!, Well for melee atleast... Also, How many exp's are there going to be?
Report, edit, etc...Posted by Death-Link on 2005-04-16 at 11:58:35
What do you mean how many expos? Can't you see the map jpeg? blink.gif

Oh, I just saw now that player 6 (Green) doesn't appear on the jpeg, for those with minimal brain cells (and for those than can't realise on their own) green is at the 10 o' clock main tongue.gif biggrin.gif
Report, edit, etc...Posted by Puni(F) on 2005-04-16 at 12:02:40
I ment, How many expos are really going to need, I thin there is way to much... There should only be 2 expos for each player.
Report, edit, etc...Posted by Death-Link on 2005-04-16 at 12:12:42
Yes, there are 2 expos for each player, one with gas and one min only. But since this is meant for 6 players, I decided to put a big expo in the middle, so that there could be some strategically important minerals that players could fight for. And if there are Zerg players, it would kinda suck if they only had 2 geysers.

Generally I don't like it when the map is designed so that each player has exactly the same number of expos with the others. For instance, LT has 2 expos for each player, but it also has 2 islands. That means, for example, 2 players will have 4 bases, and the other 2 will have only 3.

Also, 2 players can use the middle expo at the same time.
Report, edit, etc...Posted by Yenku on 2005-04-16 at 19:42:30
Ok, i really like this map, but honestly, who nowadays actually plays 3v3s?
And for team maps you should always make it so the team players can gain easy access to thier teammates mains. Like high ground behind them all, leading to eachother and have ramps down the back of each main.
Report, edit, etc...Posted by Fortune on 2005-04-16 at 21:39:10
I think you should fill in the seperations, that's my only criticism.
Report, edit, etc...Posted by Death-Link on 2005-04-17 at 06:20:20
To Yenku:
Well, you don't necessarily need those paths. Hunters, for example, is played on "Melee" and doesn't have them. If you want to help your ally, you'll have to use the normal routes.
I think you're talking about Top VS Bottom with the UMS option, where the players on the top of the map play against the players on the bottom. Random team positions with "Melee" are better and more fun.
There are around 15-20 people from my country, Greece, that play 3v3, and there are tons of them on the european server. Just thought since I make 2 and 4-player maps, I'd make some for these games too.

To Fortune:
"Fill in the seperations" confused.gif I don't really know what you mean, please explain.
Report, edit, etc...Posted by Yenku on 2005-04-17 at 10:47:43
Dont listen to him, he never says anything meaningful, he just trys to get posts.
Report, edit, etc...Posted by -BW-Map_God on 2005-04-17 at 13:10:28
Looks good... it reminds me a ton of alot of the korean maps... similiar style or something.. I guess maybe you studied some of their maps before you made yours or something.

Yenku, people still 3vs3, but its mostly team melee 3vs3's nowdays cool1.gif , though even those are not the most popular huh.gif .
Report, edit, etc...Posted by Yenku on 2005-04-17 at 17:01:39
well team melee isnt played on maps like these are they?
And who do you see playing team melee?
Report, edit, etc...Posted by -BW-Map_God on 2005-04-17 at 21:48:14
You can team melee on any map... as long as its a good map, its fun doing variations of big ones and small ones... and lots of people team melee, I've team melee'ed with at least 20 SEN people and many other non-SEN people.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-17 at 22:07:39
meh... I like being in control of what happens
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-18 at 10:09:39
But it gets useful in late late when you need to control ALOT of things...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-18 at 13:07:30
It isn't as fun because you aren't responsible for the win. It's more fun to know that you won because you outplayed your opponent.


Also, Stacraft is fun because of how much multitasking you have to do, and how you are able to improve so much. Team melee destroys that.
Report, edit, etc...Posted by Yenku on 2005-04-18 at 14:36:47
You still have to do quite a lot with team melee.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-18 at 14:44:53
Starcraft is more fun when it is a man to man battle of skill and strategy. It isn't as rewarding when you a a bunch of people with you controlling your army.
Report, edit, etc...Posted by Death-Link on 2005-04-18 at 15:57:39
Each game type has it's pros and cons. It's just a matter of what you like.
Report, edit, etc...Posted by bajadulce on 2005-04-23 at 06:02:17
Nice map Death. I like how you used a curved route for each base to reach the "center". This definitely has more potential than Hunters and is a much more creative concept. Ya it still needs quite a bit of refining as you said, but the theme is well laid out and map has a lot of potential.

As far as the team melee goes, this is a lot of FUN!!!! Ya 1v1 starcraft is the purest form and is the only "real" starcraft, but anyone who can't find fun in team melee is a robot or something? Ya it can be a bit frustrating at first, but once things get rolling, there's not many ppl that could handle that kind of macro and micro control all by themselves. Team melee is like doubling, tripling, quadroupling your APM and an absolute blast!
Report, edit, etc...Posted by Death-Link on 2005-04-26 at 05:09:53
Finally I have fixed up this map, and the paths leading to teal and brown are now equal to the other players paths. I'm also considering to remove some minerals from the map (just looks like there is a bit too much), and add some rocky grounds to each players paths towards the mains, so Terran won't build there and close them in. Tell me what you think of it.

[attachmentid=8305]

Report, edit, etc...Posted by Yenku on 2005-04-26 at 19:06:53
Gj, the only thing I still shiver at when i see is browns minerals. They look like you went on starforge and smeared minerals through.
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