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Report, edit, etc...Posted by SirKillzAlotofPPLZ on 2005-04-13 at 11:00:44
Come reveiw a game and tell us what you think. Yep! its player created reviews!(Isn't) this sight great?!)
Report, edit, etc...Posted by Ferral on 2005-04-13 at 13:58:21
..Hmm,
Sirkill it would prolly be better IF you gave US the game to review...
Otherwise your going to have 90 different people posting different games, unless thats what you wanted?

Well,
I guess I'll post a review on..... um...

Counter-Strike for Xbox -

Good game, but for many people who had played the one for PC, might feel a bit, well if you got used WASD and be able to check your flank 24/7 you might feel a bit paranoid, as I am with sniping H2 tongue.gif.

Anyways this is great to play at LAN or on XBL, and if you only have a few friends on and can't find any good games to join and crash, then you can always go againest the hardest bot difficulty [Expert] I believe.

Sound is great, I love the pistols, the movement is horrible and animation is terrifying, but its still a great game.

I can't finish this review,
Not now anyways, I'll be back to edit this tongue.gif
Report, edit, etc...Posted by Revelade on 2005-04-13 at 18:03:08
Rev's Scoring System

N/A - does not exist, hence "not available"
1/3 - disappointing, poorly done
2/3 - acceptable, average
3/3 - exceptional, highly recommended


Resident Evil 4 (GC)

Type: Third-Person Action/Adventure

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Graphically, this game is gorgeous. Every model is detailed and you can see facial expressions on enemies. Fire looks like fire and when it's night, you actually feel like it's dark.

The sound is spot on as well. Each gun has a unique sound that feels like you are doing lots of damage. The enemy voices have a creepy accent to them which helps the atmosphere. Leon has a decent voice, but some of the jokes are... bad.

The gameplay is what makes any game a game, and again, this does not disappoint. The story is thrilling, but not emotional. The laser system works very well, and it's fun to choose whether to go for the head or feet. Headshots aren't always the best thing to do in this game... hehe. Boss battles, while epic, feel a bit easy to defeat. Overall, the atmosphere created by this game is intense with suspense, action, and dry humor. The item system in this game is innovative. You probably won't be purchasing too many guns, but each gun however, can be upgraded. The treasures allow a puzzle sort of game where you can combine pieces to gain the most money. This game is well worth the money as the main game has a good length of twenty hours, and more with the bonus modes, which comes on 2 disks.

My score:

Singleplayer - 3/3
Multiplayer - N/A
Replayability/Extra Features - 2/3

F-Zero GX (GC)

Type: Futuristic Racer

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Visually, the game is amazing. There are 29 crafts around you and each is designed in a different way. The boost animations help you feel like you are going fast.

The music is mostly techno, so it's a hit or miss to people. I like many of the songs, especially the remakes of the classic themes. Many songs are fast paced, which make racing much more tense and suspenseful. Each character has their own song, which is quite a lot of content. Some songs are absolute hits, while others are... odd. Sound effects are not disappointing, but not outstanding either.

Gameplay is fast... and furious. The best part of the game is not the racing. It's the hybrid of gameplay that makes the experience enjoyable. Racing is one thing, but you also have to factor your race with your boost meter. The boost meter is used for boosts, but the catch is, it's also your health. If it goes to zero, you respawn, which slows you down considerably. Your craft also has attacks such as the side or spin attacks. These take energy to do, but if you destroy another craft, you gain energy. This unique combat/racing gameplay makes the game interesting, as you can decide what you want to do in the game. 30 racers mean it'll take time to master the game. What's better is that there is no "best" racer, which means each craft has a weakness and a strength. Some may boost faster than others, but some can take more damage.

You are also given a create-a-craft mode which allows you to make your own custom craft, down to colors and driver. You can also make your own emblems and stick them on your craft. The parts are also balanced, meaning a craft that has all A rankings on body, boost, and grip doesn't mean it will do well. In fact, chances are that cart will be hard to control. There are many parts, which equates to many combinations.

You can also bring your memory card to a F-Zero AX arcade, but for most people, these are hard to find. It was a joy to do this while I played at the arcade, but it's been removed, so I can't use this feature anymore. However, you don't need the arcade to unlock stuff, but it's much harder in the game.

Multiplayer at best, is stiff. All the excitement from 30 racers is gone. You are left with only the people that are playing (2-4 crafts). It's nice you can race custom crafts, but when playing the game, things do get stale. A decent player will dominate newbs any day. While in Mario Kart, the lagging players get better items, this game requires you to be at the same skill level to get the most out of the game. Once a player is ahead, that's how it will be until the end, unless that player messes up.

My score:

Singleplayer - 3/3
Multiplayer - 1/3
Replayability/Extra Features - 2/3
Report, edit, etc...Posted by Revelade on 2005-04-14 at 01:01:34
Donkey Konga (GC)

Type: Button Matcher

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Graphically, this game is a failure. The most amazing thing you will see is banana's with feet stick it inside Diddy.

The music is... interesting. You have an odd variety of songs. There are some addicting songs such as swing,swing, pokemon and whip it. There are some recent songs like all the small things, and older ones like jailhouse rock. Then there are odd songs like bingo or kirby... The song selection is small at most, and I wish there was more.

The gameplay is very unique. You have four combinations of bongo motions. You can either hit the left, right, or both bongos, in addition to clapping. The easy levels are very easy, and hard is... very hard.

Multiplayer is either a blast or stale. The key factor is how many bongos you have. If you only have 1, the people with controllers won't have as much fun. The bongos really do make the difference in the experience. Bongos however, cost 30 dollars a pop, so you might reconsider buying 3 more.

There is nothing too exciting to unlock in this game. The best you will get is three minigames which are decent, at best. You don't get to unlock more songs, however, you can buy harder versions of the songs. After that, you can unlock different bongo sounds which can get annoying as you play. It would have been nice to have a song creator mode, which even a DS game can do.

The game, while shallow, is a good deal as you get the game AND the bongos, a eighty dollar value for only fifty dollars. Overall, you would only buy this game for the creative gameplay with the bongos.

My score:

Singleplayer - 2/3
Multiplayer - without bongos 1/3, with bongos 3/3
Replayability/Extra Features - 1/3

Time Splitters: Future Perfect (GC)

Type: First-Person Action

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Graphically, this game is above average. There maybe people who prefer realistic designs, but I enjoy the cartooney style. Blood is imminent now, as the series now uses the "M" rating. The guns and animations look fantastic. The improvements between TS2 and TSFP is quite noticeable.

Every gun sounds unique and gives a good sense of power. The explosion and sound effects are a pleasure to hear. My only gripe is some of the sounds were recycled from TS2, as I would rather have completely new sounds. Voices sound accurate and are clear and concise. The music is very catchy and even I listen to them on my computer time to time. Overall, a great job in the sound department.

The campaign mode, while longer than TS2, is still short. I found the partner system gimmicky, as they seemed to progress the level rather than me at times. The future system was decent, but not too revolutionary. It's humourous and interesting the first couple times, but you will eventually get sick of watching the same clip twice. The cut scenes have clever jokes, and are a good break from the gameplay. The arcade league mode offers some challenges to satisfy those who thought the main mode was too easy.

Multiplayer is done right in this game. 4 Players with 10 bots is absolutely insane. The included maps are great, and you can choose how you want to play them. Even by yourself, the game is a blast with 10 bots. Most FPS games do not have multiplayer with bots, and this game sets the standard. Co-op is another great feature, as it is much more deeper than the mindless deathmatch of multiplayer.

The sheer amount of content in this game is unthinkable. Matches can be customized with kill/time limits, one hit kills and much more. There are 14 multiplayer modes to choose from which means it will take a while to master. There are more than 150 character models in the game, each with ratings in speed, stamina, fire and shock proof. I would have liked it if instead of the rarely used fire and shock proof settings, they had stats in accuracy, reload speed, etc. If you want a challenge, you can change in options if you want autoaim, crosshair, and with handicaps, your health. New to the series is the feature of melee gun attacks. This means you can hit your foe with your actual gun, just like Halo.

Overall, you get a product with tons of features and options. The fact that it has mapmaker mode should make this an instant buy for people here. I believe the Xbox version is the best version only if you have Xbox Live. The cube and PS2 versions are based on preference really. If you like playing mostly by yourself or mainly online, the PS2 is the way to go. However, if you have many friends over, and want a better looking, faster loading game, the cube version is the one to get.

My score:

Singleplayer - 2/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3

Soul Calibur II (GC)

Type: Sideview Fighter

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The game looks superb. Though I bet the models could be pushed a bit more, I see no problems with the models they have right now. Arenas could have been more detailed, but they do their job, which is the most important. Animations looks amazing and powerful moves look very threatening. You will be amazed by many of the moves in this game.

Sound effects are amazing in this game. When a player is hit, it sounds painful. You will be intrigued by many of the sounds such as two weapons clashing, when a guard is broken, or when a player is thrown to the ground. Music feels atmospheric and emotional, and complement the stages very well. You may find yourself humming many of the tunes, as they are composed very well. American voices sound a bit goofy, especially when you see Nightmare, the game's badass, cry for help. I use the Japanese voices, which add a sense of mystery to the game.

Gameplay requires stragey, reflex and a bit of luck. You have a large selection of characters (20+) and most of the characters have unique weapons and styles. The buttons are very simple, yet result in many different moves. The 3 tiered system goes as follows: the A button is the left-to-right attack, which is useful against pesky sidesteppers. The B button is the up-to-down attack, which is faster and stronger than the A button. Sidestepping allows you to dodge B attacks. You can also block attacks, parry them, and throw people as well. Each character has a movelist of about 100, which means each character will take a while to master. Weapon master mode is somewhat of a RPG, except duels are done by fighting. Each character has 10 weapons to use as well, and each has a unique weakness and strength. The length of the singleplayer is somewhat short, but you can also increase the number of rounds needed to win. If you hate the controls, fret not, as you can customize your own if needed. This game is wonderful with a joystick.

The sheer amount of modes to unlock is amazing. Not only is there an arcade mode, but you also have many more such as survival, extra, and gallery modes. There are a handful of characters to unlock as well. This game is a blast in multiplayer, especially if you match equally skilled players. Every 2 matches will never be the same, due to the sheer amount of moves, and options. With that said, replay value is enormous, since there is so much to master and unlock. Of the three versions available, I would choose the cube version, since Link is said to be better than Heihachi or Spawn, while loading times are better than the PS2 version.

My score:

Singleplayer - 2/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3
Report, edit, etc...Posted by Revelade on 2005-04-18 at 05:10:31
Gadget Racers (GBA)

Type: Racing/Vehicular Battle

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I was surprised at the great graphics in this game. There are many different car bodies to look at and you can see the parts you put on your car when you race! When racing, you can clearly see ahead of you whether you need to make a turn or not, which is a problem in other racing games.

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The sound is probably the weakest point of this game. To be honest, I hated it. The game music sounds like a nursery rhyme at times, which can get annoying really fast. I would have liked a more intense sort of music, but then again, the game style is "cute", which means all the cars are minitures of their real life counterparts.

Gameplay is what this game does very well. Racing is fun, but gets old in other games. This game however, uses 3 different styles of racing that make it have greater variety than other games. You have racing with cars, watercrafts and even tanks! The amount of customization is amazing. You can choose what body, engine, transmission, tires, and even what horn you want to use. You can even preview courses before you actually race them. There are many challenges to face, so when you beat courses, there are still things to do on that course. You won't be disappointed with the amount of content there is in this game.

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Multiplayer requires two game carts to play, so that is why I gave it a disappointment score. Games such as F-Zero allow more than 1 player to race with 1 cart, but not so with this game. I can't say what to expect when you do play multiplayer, as this game is hard to find and many people don't even know this game exists.

I would recommend this game to anyone who has the least bit interest in racing games. Sure the music is annoying, but the main game is the true jewel. You can customize your car in many ways, race in 3 different settings, and collect parts as well. There are plenty of tracks set in 5 different worlds, each with an interesting theme. This game has lots of eye candy and depth to make the game last a quite bit of time. If you were to get one racing game on the gameboy advance, this would be it, unfortunately, it is hard to find.

My score:

Singleplayer - 3/3
Multiplayer - 1/3
Replayability/Extra Features - 2/3
Report, edit, etc...Posted by HorroR on 2005-04-18 at 10:55:55
Splinter Cell Chaos Theory (ps2)

Damn this game is amazing, like all other of the Splinter Cell series. A stealth game in which you have to stop a terrorist group from getting algorithms that could crash computers and launch missiles.

I shall start with sound. The sound is amazing because of all the detail put into the game (water splashing, footsteps, etc.) and all the weapon sounds are well done.

The gameplay is astonishing as there is a lot of interactivity, such as this moment.

You're in a small pool of water. There are two guards nearby. One of the guards comes near. Do you pull him down and drown him, or let him live. Let's just say you drown him, his partner comes over looking for him. Do you give him the same fate... or wait for him to turn around so you can grab him and interrogate him.

Graphics are the best I have seen on the ps2..reminds me of the Xbox. Online is good also, adding to replay value

Singleplayer- 3/3
Multiplayer- Online-3/3 Co-op 2.5/3
Replayability/extra features- 3/3


So there you have it. My opinion on this game.
Report, edit, etc...Posted by Revelade on 2005-04-19 at 00:17:32
Starcraft + Brood War (PC)

Type: Sci-Fi Real-Time Strategy

Graphically, this game gets the job done. Sure it may not be as impressive as 3D models of Warcraft III, but it doesn't need to. It focuses more on realism and that's why I love the atmosphere of this game.

Sounds are great as well. Each unit has a distinct response and you can "piss" them off as well. Each of the 3 races has their own unique personalities, though it may be hard to understand the zerg. The music really adds to the atmosphere and many times, it feels tense.

The gameplay is okay singleplayer wise, with lots of dialogue and story written all over. I did become bored with the singleplayer missions, but I'm impressed with the amount of content they packed in.

Multiplayer is great, however, there seems to be hackers on battle.net, but other than that, this is a deep strategy game that has successfully stood against the test of time. In Korea, this is as popular as Disney.

If you want to take a break, you can play Use Map Settings maps that further increase replayability. Not only can you make your own melee maps, but the ability to make your own game types is just wonderful. Granted it's not as powerful as the Warcraft III editor, at least it is less complicating and less intimidating as well. Playing your own maps online can be deeply satisfying if you know what to do.

My minor gripes are that: ramps are only in 2 directions, there is no create-a-unit feature, and the oddity that maps use .wavs, since midi, or even mp3 would make custom sounds a lot smaller.

My score:

Singleplayer - 2/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3

Half-Life (PC)

Type: First-Person Action

It may not seem as impressive right now, but back in the day, this game had impressive graphics. Mouths moved, body parts flew, and the aliens were creatively designed. Weapon models look great to this day, especially the crowbar.

Sounds are great in this game. Bullets sound like they should. Alarms add intensity. Even enemy soldiers use their radios for backup. Valve has done an excellent job here.

Gameplay is so great, it set a standard for what a First-Person Shooter should be like. The story is original, and you really do feel like the Black Mesa compound is being overrun by aliens. Friends turn into enemies, and you see friends being eaten by enemies as well. You feel suspenseful, almost as if the game was in the horror genre like Resident Evil at times. There are areas where bodies are mutilated, and horrific experiments turn against their owners. Game length is plenty long and weapons are plentiful in different varieties.

The included multiplayer, while fun, is basically mindless killing. However, mods extend the fun, and make the game worth buying just for that feature. With Steam, you can now play great games like Counter-Strike and Day of Defeat, when you purchase Half-Life. It's like getting a five or so games for free! Since the expansion pack, opposing force is now downloadable, this game is a great value to own.

There really isn't anything to unlock, but if you are skilled with computers, you could probably code your own maps, mods, and models, and make your own game. The amount of mods of this game is staggering, so you may find hours upon hours of enjoyment by exploring the types.

Overall, it has a unique, eerie/action hybrid combination of gameplay, with a great story. Multiplayer is great, and the amount of mods mean replay value is unusually high. You also get the expansion pack, Opposing Force for free, when you use Steam, which makes this game a great value. If you still don't have this game, you are missing out enormously.

My score:

Singleplayer - 3/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3
Report, edit, etc...Posted by Revelade on 2005-04-19 at 06:20:30
Tom Clancy's Rainbow Six: Rogue Spear (GBA)

Type: Second-Person Tactical Shooter

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The only part of the game where you will be impressed is in the menu with pictures of soldiers, guns and equipment. In the missions, your squad does look like small sticks, but it really doesn't hinder gameplay at all. In total, there isn't much to see, but it's not bad either.

Sounds are amazing for this game. Guns sounds realistic and believable. All of the equipment make sounds, from flashbangs exploding, hearts beating, to unlocking doors. There are even voice clips which are easy to understand and really do make it feel like an actual mission. The menu music makes the atmosphere even more intense.

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Gameplay tends to slant toward the hardcore gamer, rather than a casual one. For one thing, you have a dozen or so commands you must memorize with just four buttons. You may think you are rescuing a hostage, but you may end up shooting him if you are not careful. You have a ton of agents to use, each with a unique set of attributes in accuracy, stealth, health and reflex. The catch of the long list of agents is that if a person dies in a mission that you complete with him dead, he's gone forever. It makes the game feel more intense and force people to think before they shoot. Mission go from difficult to insanely hard, which can be frustrating for many people. If you die right before you accomplish the last objective, you will have to start the mission all over again. Recon missions are extremely hard as if you are spotted once, you lose. All in all, it is a very hard game.

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There are four classes of agents in the game: Assault, Recon, Demolition and Sniper. Demolition is told to in first as they have the most health and pack a wallop with their shotguns and frag grenades. Second come in the Assault class which is prized for their accuracy with their guns. They carry flashbangs to storm rooms and eliminate tangos, which is the term the game uses instead of terrorists. The recon comes next, and they are master of stealth and enemy intelligence. They also have a heart beat sensor that allows you to spot enemies on the map, which is very useful. Finall come the Sniper class, which are the most fun to play in my opinion. They carry just a rifle and a pistol, but using the rifle feels somewhat like you are playing a first person shooter like Counter-Strike.

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For a gameboy advance game, there are a surprising amount of commands. You can use a crosshair for precise aiming, throw flashbangs to stun guards, unlock doors, strafe to avoid bullets, and even crouch to make shots more accurate.

Multiplayer consists of up to 4 players killing each other in a deathmatch. It's a shame that bots or even co-op could not be included, but I will give them a 1 for at least including multiplayer. Each player must have a game cart, which is a further disappointment.

Once you beat all 17 missions, there isn't much to do except try Lone Wolf, which is basically the same game, except you use 1 agent with infinite ammo instead of the required 4. There is nothing to unlock, which is a shame.

If you want a challenging game that requires you to think, this is it. The game is very intense because missions must be executed with near-perfection, otherwise you have to start all over again, or continue the mission at the cost of an a life. Multiplayer is rather weak, and there really isn't much to unlock, but the atmosphere of the single player is great.

My score:

Singleplayer - 2/3
Multiplayer - 1/3
Replayability/Extra Features - 1/3

Advance Wars 2: Black Hole Rising (GBA)

Type: Turn-Based Strategy

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The graphics are very nice. Though the map view looks boring, when battles happen, you can see nice explosions and animations. I don't like how when soldiers die, they just teleport out of the screen, rather than falling down in pain. Also, the animations do take a long time to do, which means games can last for hours with it on.

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This game is great for the ears. Each weapon sounds like it should, even down to the scream right before a bomb explodes from a bomber. Most of the music is great, and you might find yourself humming them as well. A few of the music is odd, and may take a while to sink in.

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The only way to describe gameplay is addicting. The campaign manages to tell a story of the evil "Black Hole" force that threatens the world. This time, all the nations are teamed up against them. The game includes 1 more CO for each team, except Orange Star. This results in each nation having 3 COs, which means there is lots of variety. Some COs are arguably better than others, but you can choose weaker ones for a challenge. Combat consists of moving each unit you control on a map, then attacking or pausing. After that, your opponent does his move and so on. There is a great variety of units from land, air or sea. Though each CO ultimately uses the same units, some units are tweaked. This means one CO may have a balanced army, air, and navy, but a different CO could have a stronger navy, but a weaker air and land armies. Overall, you have variety and a mapmaker which ends up in tremendous replayability.

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Multiplayer, while slow, is amazing. 4 Players can play on 1 gameboy advance, by passing it when it's their turn. Linking up really doesn't make sense, but passing the gameboy more than makes up for it. My only gripe is that it's slow as it takes time to wear down people's armies. Animations make it even longer to wait, in addition to people that are slow at this game. Overall, a great multiplayer.

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This game is chock-filled with great unlockables. You have 20+ COs, each with a unique style of play and super powers. A mapmaker mode let's you play and trade maps with friends. You can also buy many more maps in the map shop, and also find a challenge in the War Room.

With great graphics, sounds, and gameplay, this game is probably the best game on the gameboy advance. The addition of the mapmaker and the ability to play with 3 other people with just 1 gameboy makes this game have a long life. The only downside is game sessions can take long periods of time, but you can turn off battle animations and have a day limit. It would be neat to have a timer, but nevertheless, I'm impressed with this game.

My score:

Singleplayer - 3/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3
Report, edit, etc...Posted by n2o-SiMpSoNs on 2005-04-19 at 10:56:38
Brothers in Arms
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GAMEPLAY
Brothers in Arms is based on the real-life happenings of the 101st Airborne Division of the United States Army during an eight day period of the Normandy invasion of 1944. They are led by Sgt. Matt Baker who you control throughout the game. Not only does he have to attempt to reunite with his squad, but assist the Allied forces in eliminating the German military threat.

From the begining the story is great. It wasnt like medal of Honor or any other war game. It had great accuracy on the events that occoured. "The virtual photo album of the 101st with the gripping score playing in the background had me feeling as if I was sitting down to watch a 3 hour war epic rather than play a videogame." This game isn't for younger kids. It has some language in it which makes the gameplay better.

The single-player campaign is spread across 20 missions that follow the eight day span from June 6 – June 14, 1944. The first few missions serve for little else than an in-game tutorial to the controls and command system, but the action picks up fairly quickly afterward. There is no co-op but it doesnt subtract from the overall score of the game. Split screen would be terrible because you reall need to see the whole battle field and the amazing graphics. he campaign does use an auto-save feature that allows you to continue progress from the last save point. The game has three available difficulty levels from the get-go (easy, normal, and difficult), with an “authentic” mode becoming accessible after beating the entire single-player campaign. Authentic mode uses no save points and a few on-screen indicators are also disabled (though these can also be manually turned off in the options menu in any mode). There are 10 maps in total available with each one designed for a specific mission objective. There are 10 maps in total available with each one designed for a specific mission objective.
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Still, Brothers in Arms is not a perfect game. With a heavy emphasis on the story, your squad mates won’t perish until the plot deems necessary. Rather, soldiers are “incapacitated” and then healed at the start of the following mission. This notion makes you a bit more reckless when issuing orders because you know fallen mates will be revived later on. Eventually your men will fall, but this takes away slightly from the realism factor.

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GRAPHICS

Soldier models are extremely detailed and can even be categorized as eerily realistic. Their eyes will follow your movements and they just have a very organic appearance. Animations are fluid as well, aside from the few anomalies that you’ll experience. There’s nothing like seeing the Sgt. Hassay gliding along the ground like a Star Wars landspeeder. The framerate can be an issue at times, primarily during enemy spawn areas and auto-save points. It will also drop during big-time explosions, but don’t worry about a cheap kill as a result.
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Audio

The audio is good; the voice acting is great in most cases. The sound effects have an attention to detail matches every other aspect of the game. Each gun and every weapon sound as they do in a real-world setting. Mortar shells rock hit with heart-pounding intensity and MG nests cast a deadly purr.


GAMEPLAY 9.5
Graphics 9.2
audio 9.3
OVERALL 9.5


also your score card type

Singleplayer - 3/3
Multiplayer - 3/3
Replayability/Extra Features - 3/3
Report, edit, etc...Posted by HorroR on 2005-04-19 at 20:13:40
Golden Sun: The Lost Age
Game Style: RPG
I'm truly speechless about this game.....in the best way possible.

Ok I'll start with the graphics. Well this isn't a console, so it's graphics can't be as astonishing as Halo 2...But hell, the graphics are great. The variety of what the graphics depict are epic, such as a giant dragon, or the summoning of a beast to help with battle, either to heal or deal some damage.

Gameplay: The gameplay is the traditional turn based RPG, with puzzles to solve. No doubt this game should be considered a golden part of gaming history <pun intended> The addition of little creatures called djinni also affect the battle system, making it a little more interesting.

Multiplayer: Sadly multiplayer is reduced only to battles.

Single Player: 3/3
Multiplayer: 1.5/3 <Needs more variety other than battles>
Replayability/Extra Features: 3/3

Overall: 3/3
Report, edit, etc...Posted by HorroR on 2005-04-20 at 08:36:01
TimeSplitters 2
Game Style: FPS (First Person Shooter)
TimeSplitters 2 I have to say is a pretty good game.

Gameplay: The true base of a First Person Shooter. The true cream of the crop of this game is all of the replay value because of multi-player. Even the variety of characters is large, ranging from a marine to a gingerbread man <Not lying> Single player is mostly the challenges which can be beaten to unlock these characters. The story is SHORT and can be beaten within 5 hours if you do it with ease. The inclusion of the multiplayer story line is a good touch, but I'll talk about that later. The only way to make the storyline longer is by increasing the friggin difficulty. I beat the first level on Easy within 20 minutes but on normal, I can't beat it cause of the new enemies.

Single Player: The challenges are a wide variety from beheading zombies to working with a CPU team to complete objectives. It can get a little intense during the challenges because the most stressful of people may overreact on trying to perfect them. The story, like I was saying, is really short, but satisfies the gaming requirements of a FPS.

Graphics: Graphics are so-so, but since there is no blood because of it being teen rated, took away from the gameplay for me.

Multi Player: Now I get to the true creamy center of the donut <TimeSplitters 2 being the donut> Multi Player is where the replay value is because of the fun of fragging your friends and family. Online is pretty good, but that's all I gotta say about it.

Audio: The audio is great because of all the weapon sounds and the variety of them. The music is good also, and it adds to the atmosphere to some of the levels.

RATING

Single Player: 2/3
Graphics: 2/3
Multiplayer 3/3
Audio:3/3
Replay Value/ Extra features: 3/3

OVERALL: 2.5/3
Report, edit, etc...Posted by HorroR on 2005-04-20 at 13:37:35
Resident Evil Outbreak
Game Style: Survival/Horror

Good god what a disappointment.

Graphics: They're average on my scale, but the backgrounds are good. Well that's all I can say I guess

Gameplay: The first online Resident Evil. The loading times are HELLISHLY LONG. Go into a room, loading screen, go watch a cut scene, another loading screen. God sooo much LOADINGGGG It's a true Resident Evil at heart, with just a few bells and whistles there to differenciate itself from the other Resident Evils, such as the virus gauge, which if it gets to 100% you either a) turn into a zombie <online only> or b) die <Single Player>

Audio: The sounds are good and the creature sounds are well done. The guns sound just average and the sound of glass breaking sounds like...well glass breaking.

Multiplayer: Better than singleplayer since it's 4 players instead of single player's 2 CPU allies.

RATING

Single player: 1.5/3 <Online is where it's all at>
Multiplayer 2.5/3
Graphics: 2/3
Audio 2.5/3

OVERALL: 1.5/3
Report, edit, etc...Posted by n2o-SiMpSoNs on 2005-04-20 at 21:17:53
grrr SirKillzAlotofPPLZ made this thread and had no reviews tongue.gif
Report, edit, etc...Posted by Revelade on 2005-04-25 at 03:54:06
Warcraft III + The Frozen Throne Expansion (PC)

Type: Medieval Fantasy Real-Time Strategy

The graphics in this game are great in this game. Units look alive and colorful, as well as animate superbly. People that like Starcraft may not like this cartoon style as Starcraft was more realistic and serious. Overall, I think this game looks great.

The sound effects are great for this game. Each unit has their own weapon sound, spell sound and unit voices. The music is very atmospheric, just like Starcraft's, but it sounds better and feels more epic. Blizzard lands another great score.

Gameplay is something you will either love or hate. While in Starcraft, the max unit cap is 200, Warcraft will only have half of that, at 100. Not only that, but the weakest soldiers take 2 food meaning at most, your army can only be made to 50. This game is a unique hybrid of RTS and RPG elements. On one hand, you do manage economy, armies, and strategies, but on the other hand you have... heroes! Heroes have powerful spells and can level up to level 10. Each hero has 3 different abilities and an ultimate spell that is fun to uncover. There are 4 races in the game, which mean it will take a while to master. Hero count is more than 20 along with neutral heroes. Less units mean that each unit takes a while to kill. This results in a game where micromanaging units/spells/bases critical. The new skill matching system is also a revolution which I would like to see introduced in other games.

Multiplayer is a blast, even with computers. There aren't as many players or custom maps like in Starcraft, but at least they are bigger, though not necessarily better. Mapmaker makes a huge step in complexity compared to the Staredit program. I found it too time-consuming just to make simple map.

Overall, this is a hard core strategy game. If you are a casual gamer, you might as well play custom games.

My score:

Singleplayer - 2/3
Multiplayer - 2/3
Replayability/Extra Features - 3/3

I won't let this thread die!
Report, edit, etc...Posted by HorroR on 2005-04-25 at 17:08:28
THIS THREAD WILL NEVER DIE.

Devil May Cry 3
Hard as hell.

Graphics-Nicely done. The detail put into the monsters was good, and the cutscenes were rendered good. Good job from Capcom on this one.

Audio-The sounds were great since there was a good variety. The monster sounds were nice and the guns were good as well. Of course, this doesn't distract from the hellish difficulty.

Gameplay- Good ol' action, just the way I like it. Some of the dialouge was a little..erm...odd. Now like I was saying, so DAMN HARD. Of course the overall gameplay is good even though of it's hard difficulty. Better than the 2nd one.

RATING

Audio: 3/3
Graphics: 3/3
Gameplay 2.5/3

OVERALL: 3/3


C'mon people let's get more reviews from other people.
Report, edit, etc...Posted by PodFedJay on 2005-04-25 at 17:14:11
QUOTE(Powerful_Horror @ Apr 18 2005, 09:55 AM)
Splinter Cell Chaos Theory (ps2)

Damn this game is amazing, like all other of the Splinter Cell series. A stealth game in which you have to stop a terrorist group from getting algorithms that could crash computers and launch missiles.

I shall start with sound. The sound is amazing because of all the detail put into the game (water splashing, footsteps, etc.) and all the weapon sounds are well done.

The gameplay is astonishing as there is a lot of interactivity, such as this moment.

You're in a small pool of water. There are two guards nearby. One of the guards comes near. Do you pull him down and drown him, or let him live. Let's just say you drown him, his partner comes over looking for him. Do you give him the same fate... or wait for him to turn around so you can grab him and interrogate him.

Graphics are the best I have seen on the ps2..reminds me of the Xbox. Online is good also, adding to replay value

Singleplayer- 3/3
Multiplayer- Online-3/3 Co-op 2.5/3
Replayability/extra features- 3/3


So there you have it. My opinion on this game.
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err if you play that in PS2 its horrible.. unless you never played Splinter Cell : CT in Xbox. For Xbox its perfect game: 3/3 for PS2 its like 2/3
Sorry im too lazy to review and explain why its better
Report, edit, etc...Posted by Revelade on 2005-04-26 at 19:43:48
Well, if it's horrible, you should give it a 1/3. I just made the ratings simple so that anyone can do it. You either hated it, liked it, or thought it was absolutely stunning.
Report, edit, etc...Posted by LB_Leader on 2005-04-26 at 23:40:03
Its Basically the same thing once you think about it but they have their differeneces inbetween the consoles. closedeyes.gif
Report, edit, etc...Posted by SirKillzAlotofPPLZ on 2005-04-27 at 16:57:36
[center]The Chronicles of[/center]
[center]Rid censored.gif [/center]
[center]Escape from Butcher Bay[/center]

[left]System - Xbox(Exclusive)[/left]
[left]Publisher - Vivendi Universal[/left]
[left]Developer - Starbreeze[/left]

Story Overview - In Chronicles of Rid censored.gif , Escape from Butcher Bay, you play as Rid censored.gif ,(duh) a cold-blooded and what some might say, inhuman, murderer. Of course, he has a horable reputation among the galaxy, so is known by many. The opening scean shows Rid censored.gif and several other soon-to-be prisoners on a bounty hunters ship. This ship, is heading for Butcher Bay, a dirty, hellish, prison with an extreemly scary reputation. Rid censored.gif and his killer-brand mind, fall asleap on the ship, and this is where you learn the basics. You seemingly land at butcher bay, and attempt an escape. Once he thinks he's out of there, he wakes up and ruefully accepts it as a dream. The sad thing is, the storys kind of short.
[center]Story Grade: 7.3/10[/center]

Gameplay - One of the greatest games of 2004 for the Xbox, with all the diferent was to kill people, you never get tired! Once you actualy get to fight someone, it's like a real fight, with you in first person. You can actualy see the blood on the wall and how carefully they watch you. When you lose part of a health bar, if its not completely gone, it'le heal. Even when you die it's in first person. Also, the AI in this game is also quite special. Gaurds will walk backwards and fire at you, they'le hide behind boxes and wait for you to turn your back, and monsters will come at you from all angles when your in The Pit. Another cool thing is that you cant even fire an Assault rifle until you put your DNA into the main frame. But my favorit part yet? Stealth Kills!!! Sneak up behind a gaurd and you can: break his neck, brack his back with a club or the but of your gun, zap em with the tranquilizer and stomp him to death, and at one point, even sneek up and push him into a mineral-grinder machine. Or a fan if you take that route. And the carying bodies feature is great, if you want, you can simply throw their corpses into the mineral-grinder or fan. I could go on and on but I need to keep going.
[center]Gameplay Grade: 9.0[/center]

Graphics - Best I've seen since Metroid Prime on the Game Square;) You can see the dirty, grungy, grimy sort of look and you know that Its a bad place.
[center]!!!Interupted!!![/center]
Report, edit, etc...Posted by HorroR on 2005-04-27 at 17:04:59
QUOTE(PodFedJay @ Apr 25 2005, 04:14 PM)
err if you play that in PS2 its horrible.. unless you never played Splinter Cell : CT in Xbox. For Xbox its perfect game: 3/3 for PS2 its like 2/3
Sorry im too lazy to review and explain why its better
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Did you even try reading the bottom? Anyway, the only bad version of Splinter Cell CT is for the N-Gage.
Report, edit, etc...Posted by Shmeeps on 2005-04-27 at 18:54:19
The Specialists
....Don't read this line, read below it, sheesh.

First of all, this is a Half-Life mod, so if you don't have it, you don't need to read this.

Anyways

Graphics - Standard Half Life looking models, good, but compared to some other things they aren't.

Audio - Gun sounds are awesome, nice and loud, along with all the other sounds. Nothing stops someone in their tracks then the crack of a Barrett M821A.

Gameplay - Classic deathmatch with a twist. This is how it goes. At the beginning, you choose weapons, you can have alot of them too, but it brings around bad side effects, which I'll explain later. There's a bunch of weapons, SOCOMs, Glock 18 C, M4A1, M16, Ragin Bull, Uzis, Steyer TMP, if it's a weapon, it probably has it. When you spawn, you go around and shoot people and kill them.

But you also have stunts. You can run at someone and dive to the floor shooting. You can flip off of walls, jump from building to building, climb walls, roll, it's cool. Well, the more guns you have, the more weight you carry, and the less stunts you can do.

There's also power-ups you get from killing people, or pick them up. They range from super jump to slowing time to grenades.

You can also get up close and person and whip out some Tai Kwon Do on the enemies, and even kick their weapons out of their hands, pick it up, and kill them with it.

Most guns are customizable, you can put on scopes, laser sights, silencers, and on some weapons, get double.

The amount of frags you get depends on who you kill and how you kill them. If you just shoot and kill a guy, then one frag. But diving off a building, slowing time, and killing them will give you a stuntman style kill, which gives you three frags. You can also get things like Kung-Foo, Katana, and demolition styles, and a lot more. If you kill a bunch of people in a row, you can get a title called KILLER or THE SPECIALIST. Killing a KILLER gives you three frags, while killing a SPECIALIST will give you nine frags.

Overall, it's a nice fast paced game, no limits like CS or just gay concepts.

Single-Player - N/A
Multi-Player - 3/3
Reliability/Replay Value/Extra Features - 3/3
Report, edit, etc...Posted by Revelade on 2005-04-27 at 23:51:09
QUOTE(SirKillzAlotofPPLZ @ Apr 27 2005, 03:57 PM)
[center]The Chronicles of[/center]
[center]Rid censored.gif [/center]
[center]Escape from Butcher Bay[/center]

[left]System - Xbox(Exclusive)[/left]
[left]Publisher - Vivendi Universal[/left]
[left]Developer - Starbreeze[/left]

  Story Overview - In Chronicles of Rid censored.gif , Escape from Butcher Bay, you play as Rid censored.gif ,(duh) a cold-blooded and what some might say, inhuman, murderer. Of course, he has a horable reputation among the galaxy, so is known by many. The opening scean shows Rid censored.gif  and several other soon-to-be prisoners on a bounty hunters ship. This ship, is heading for Butcher Bay, a dirty, hellish, prison with an extreemly scary reputation. Rid censored.gif  and his killer-brand mind, fall asleap on the ship, and this is where you learn the basics. You seemingly land at butcher bay, and attempt an escape. Once he thinks he's out of there, he wakes up and ruefully accepts it as a dream. The sad thing is, the storys kind of short.
[center]Story Grade: 7.3/10[/center]

    Gameplay - One of the greatest games of 2004 for the Xbox, with all the diferent was to kill people, you never get tired! Once you actualy get to fight someone, it's like a real fight, with you in first person. You can actualy see the blood on the wall and how carefully they watch you. When you lose part of a health bar, if its not completely gone, it'le heal. Even when you die it's in first person. Also, the AI in this game is also quite special. Gaurds will walk backwards and fire at you, they'le hide behind boxes and wait for you to turn your back, and monsters will come at you from all angles when your in The Pit. Another cool thing is that you cant even fire an Assault rifle until you put your DNA into the main frame. But my favorit part yet? Stealth Kills!!! Sneak up behind a gaurd and you can: break his neck, brack his back with a club or the but of your gun, zap em with the tranquilizer and stomp him to death, and at one point, even sneek up and push him into a mineral-grinder machine. Or a fan if you take that route. And the carying bodies feature is great, if you want, you can simply throw their corpses into the mineral-grinder or fan. I could go on and on but I need to keep going.
[center]Gameplay Grade: 9.0[/center]

    Graphics - Best I've seen since Metroid Prime on the Game Square;) You can see the dirty, grungy, grimy sort of look and you know that Its a bad place.
[center]!!!Interupted!!![/center]
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I find this post hilarious. happy.gif
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