
Thanks, I'll check out that map.
And as for this topic, I might try some experimenting with units (Which would probably start off really buggy). Place X amount of drones in an inaccessable corner, and a 3x3 location centered over your player. If the enemies bring a unit to that 3x3 location, create 1 in the little corner where the drones are and have it attack the drones. Whenever a Drone dies, subtract X% life (If you kill the unit in the 3x3 location, the spawned one will also die).
My only problem with this is that the units wouldn't do the attack animation if your player's unit is invincible, and if it's not, well, there would be no point of the drones and I'm back to not knowing how to use both systems.
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This was already somewhat attempted, and didn't work accurately. I never saw it in a map but discussed it a lot here. The problem would be for your variation that as a zergling kills a drone it would stop attacking, and would continue again when the next one spawned. Even instantaneously, the zergling pauses for a bit.