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Staredit Network -> UMS Assistance -> HELP DESPERATELY NEEDED!
Report, edit, etc...Posted by www.com.au on 2005-04-14 at 09:05:09
yeh im experimenting with this new map (its a defence game)

and im not sure how to make the levels work...



like i get that you make a switch for every level, then you say like....


null
Trigger
Players:
¤ Player 7
Conditions:
¤ 'level 2' is set
Actions:
¤ Creat *amount* of *units* for *player*
¤ and so forth


but what are the conditions for activating the switch 'level 2' ???

i thought at first that i would make a trigger for the owner ( of the things being created and killed) controlled 1 person it would set the next level but...

that last thing could make it to the end.


help appreciated.

Thankyou
Report, edit, etc...Posted by 007Torrasque on 2005-04-14 at 09:16:52
Well

Conditions:
If level 1 is Cleared
If Start is Set

Actions:
Set Level '2'
Report, edit, etc...Posted by chuiu on 2005-04-14 at 09:21:42
It depends on how YOU want it to work. You could have a counter that waits for 500 enemies to be spawned the stops and starts on next level or you could have one that just waits a certain amount of time and goes to next level. You could even have the traditional one and just create a set amount of units and wait until they are all dead until you start the next level. There are tons of different possibilities.
Report, edit, etc...Posted by www.com.au on 2005-04-14 at 09:58:44
Thanks all..
Report, edit, etc...Posted by FTR_ROCKO on 2005-04-14 at 10:15:44
Here's a defence map i made w/o the use of switches, old fashion style..

Works fine, you can use this as reference..
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