Staredit Network

Staredit Network -> UMS Assistance -> using same switch?
Report, edit, etc...Posted by cuinhell(ds) on 2005-04-14 at 18:19:50
How can I use the same switch in the same location with out it resetting the trigger set for not the origanal switch.

OK that isn't explained very well.

OK you know on control bound when u finish a stage you start back were u began.
And then it starts another level diffrent from the first. How do I do this?
Report, edit, etc...Posted by KaboomHahahein on 2005-04-14 at 18:25:09
Have a bunch of different swithches like this


Trigger
Description:
Player
Players:
¤ Player etc
Conditions:
¤ Bring one bounder to location X
Actions:
¤ Do trigger to kill and create
¤ set switch 1


Then if they bring it again


Trigger
Description:
Player
Players:
¤ Player etc.
Conditions:
¤ Switch 1 is set
¤ Bring one bounder to location X
Actions:
¤ clear switch 1
¤ Kill create trigger
¤ set switch 2


Oh and to answere you other question I don't think you can all have 1 switch or else the conditions will mess up.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-14 at 21:05:18
Its much more efficient to continue adding to a single death counter to track the level.
Report, edit, etc...Posted by Snipe on 2005-04-14 at 21:11:52
yea death couters are really good for bounds and music and stuff because they don't interfear with waits
Report, edit, etc...Posted by KaboomHahahein on 2005-04-14 at 21:24:16
Well he wanted it in switches so I posted the triggers using switches.
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