OK here it is... i have it so that when player 1 kills another ghost. u go to a location as a civ.. and for 7 seconds.. then u go back into the place BUT the problem is ... that When it goes into box and 7 seconds go off... the ghost goes to where i want it but the time stil goes and the civ dies after that time and the ghost will die with it.. i have no clue why its doing this my triggers seem fine
I can't post it here cause i cant protect it and i dont' want ti stolen so if i could get some advice or so pease help
If this isn't detailed enough let me know
^sorry if there are many spelling mistakes
What king of timing are you using for the beacon thing for 7 seconds? Waits or death counts? If you posted your triggers involved with this it would be very helpful...
i'm useing a death counter humm ok let me do that
ADDITION:
spawn civ trig- Cp commands at least 1 "unit" Cp=current player
Cp accumulates exacly 1 mineral
Cp commands at most 0 "unit"
actions:Modify res for cp Set to 0 "mins"
Kill 1"unit" for cp at "locatioin"
Modify Cuontdown timer:"time"
Mod death counts for cp set to "time"
Set switch 1
Presserve
Get out of place trigger- Cp commands at most 0 "unit"
-switch 1 set
Cp has sufferd at most 0 deaths of "unit"
Coutdown time is exacly 0 game seconds Cp commands at least 1 "unit"
Actions-Clear switch 1
kill all terran civillian for "cp" at "location"
creat 1 "unit" at "loaction" for cp
Preserve trigger
See i don't see the problem in that
I don't see any problems that would cause both units to die. Can you post the map?
QUOTE
I can't post it here cause i cant protect it and i dont' want ti stolen so if i could get some advice or so pease help

as i said i don't want it to be stolen in n e sort of way.. i got no way to protect it at the moment..
You can't lock it and upload it? Don't you have any sort of protection downloaded?
Ok i got proedit and i will post an Protected version on my map
Well I can't really tell what's going on, but I CAN tell you that you're always going to add 1 ore.
In you conditions you check for kills, then in your actions you subtract kills SCORE. Kills and Kills SCORE are two different things. Additionally, you cannot change kills at all. So you should find out what the kills score is and check for that amount in the conditions.
I think whatever is going wrong is being caused by that.
ok i did the Ore thing as a thing to help me witch didn't work.. so forget about that.. and to see my problem u need 2 ppl in the game and u need to kill him to see it
ADDITION:
can n e one help me.. i really need it

anyone gunna help me?? i need help i can't figure it out.. plzz
Be patient man, I had to go to sleep then go to work. I guess I'm the only one helping, give me a minute and I'll look at the map again.
ADDITION:
Ok, I took another look at it and I can say, with confidence, that it is definately the trigger that sets the ore to 1. It is constantly running because you cannot subtract kills, but you can only subtract kills score. So when your civilian is killed and you create another ghost, you will still have that 1 ore then the ghost will die and the process will repeat.
Fix that first trigger to run off kills score. And make sure to always subtract kills score whenever someone kills something. Whether it be the ball, or the other players units.
Wow thanks i will test this out and i will come back and tell u how it goes