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Staredit Network -> UMS Assistance -> ....Mapping Questions...
Report, edit, etc...Posted by Mr.Camo on 2004-02-24 at 00:02:56
rifle.gif ( X.X ) l```) <----Rp-Hater
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Rps yes...tons of preserved triggers...But do too many preserved triggers make errors? If so tell me... I left my other maps to rot in failure....So I would like this to be atleast well done...ANswers would help rifle.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-02-24 at 01:58:13
No preserveing too many triggers can not cause errors. The triggers with the preserve may cause errors but there are never errors or bugs caused by such things.
Look a secret Message, If you see this i'll give you a cookie. Actually i just put this meaningless part of this post in here to increase my words per post count, heck why not no one will ever realize this is here anyways, if they do they got a good eye to notice that the "edit" thing there is recent or that it is down too low or perhaps they were hightlighting the section for some reason. Ither way i doubt anyone will see this pointless message, and im tied to make the text smaller but for some reason it didn't work, darn php code or whatever it is called.
Report, edit, etc...Posted by Rayne on 2004-02-24 at 08:14:30
They cant cause errors but if there are to many and they begin to overlap it will cause long delays in the triggers actually working.
Report, edit, etc...Posted by WaserReborn on 2004-02-24 at 09:20:54
Whats is an RP anyways.
Its like D&D???
Report, edit, etc...Posted by Rayne on 2004-02-24 at 09:24:01
Role Playing... yea it is kind of like D&D but most of the newer ones today are World War type RP maps were you assume the role of a country.
Report, edit, etc...Posted by Mr.Camo on 2004-02-24 at 10:27:49
biggrin.gif Thanks for the details guys it's appretiated biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-02-24 at 12:43:33
QUOTE(Rayne @ Feb 24 2004, 08:14 AM)
They cant cause errors but if there are to many and they begin to overlap it will cause long delays in the triggers actually working.

Preserve Trigger wouldn't cause that.
Report, edit, etc...Posted by Rayne on 2004-02-24 at 12:49:56
I mean like if playing sounds and stuff or having to many run at the same time on the same player they dont run right then.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-02-24 at 13:23:12
Then the wait actions would cause the conflicts not the wavs or the preserve triggers.

Preserve trigger would make a bug more noticeable because it would repeated over and over again. Its the same idea as with the placement error message. If you get it once then you don't think about it much about it, but if it is preserved it will drive you mad and you will try your best to figure out what is wrong.
Report, edit, etc...Posted by Mr.Camo on 2004-02-24 at 15:39:56
yeah.....Wuteva....uberwoot.gif stupid.gif
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