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Staredit Network -> UMS Assistance -> waits with hyper triggers
Report, edit, etc...Posted by Lo[S]eR on 2005-04-16 at 14:59:51
waits usually mess up hyper triggers.. so you just dont use waits with hyper triggers or is there an alternative..?
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-16 at 15:01:48
Have you read any of the tutorials? To best avoid wait blocks with hypertriggers, create them for a player (not force) with no other triggers with waits.
Report, edit, etc...Posted by Lo[S]eR on 2005-04-16 at 15:03:53
i know.. i did that. but theres still a delay in the triggers with waits in them.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-16 at 15:04:38
Try recreating your hyper triggers.

If that does not work, something else is blocking your waits.
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-16 at 15:09:19
QUOTE(Lo[S]eR @ Apr 16 2005, 12:03 PM)
i know.. i did that. but theres still a delay in the triggers with waits in them.
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If you did that, it's some other set of waits that is blocking. Try attaching your map or look for a player with many wait triggers firing at the same time.
Report, edit, etc...Posted by Lo[S]eR on 2005-04-16 at 15:30:47
i found a player with waits happening at the same time.. i fixed it and now it works. thanks.
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