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Staredit Network -> UMS Assistance -> Countdown Help
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-16 at 16:56:19
I want a player to do an obstacle in a certain amount of time (30 seconds for example) but if they haven't completed the obstacle before the countdown timer reaches zero... they die.

Help please?
Report, edit, etc...Posted by slayer766 on 2005-04-16 at 17:57:28
QUOTE(questioneer @ Apr 16 2005, 03:56 PM)
I want a player to do an obstacle in a certain amount of time (30 seconds for example) but if they haven't completed the obstacle before the countdown timer reaches zero... they die.

Help please?
[right][snapback]189506[/snapback][/right]


Have a trigger set up to do this:



Trigger
Description:
Obstacle Timer
Conditions:
¤ Current Player Brings At Least One Men To Location "wherever you want the beginning to be"
Actions:
¤ Set switch "Switch 1" (name it whatever you want)



Trigger
Description:
Obstacle Timer2
Conditions:
¤ Current Player Brings Exactly 0 Men To Location "the end location for obstacle"
¤ Switch 1 is set
¤ Countdown Timer Is Exactly 0 Seconds
Actions:
¤ End scenario In Defeat for current player



Trigger
Description:
Obstacle Timer3
Conditions:
¤ Current Player Brings At Least 1 men to location "the end location for obstacle"
¤ Switch 1 is set
Actions:
¤ Clear Switch 1



Trigger
Description:
Victory Trigger
Conditions:
¤ Switch 1 is cleared
Actions:
¤ End scenario in victory for current player


I think that should work. I never tested this out, just now made it up. If anything is wrong with the triggering, I am sure someone else will comment and give you the right answer. Good luck. biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-16 at 21:47:31
Just make them lose when the countdown timer is 0 and set it up to whatever number when they complete it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-17 at 03:03:03
I hope you don't intend on having the countdown timer differant for each player.
Report, edit, etc...Posted by sckor on 2005-04-17 at 06:56:06
becuase the countdown timer is global, you cannot have one for each player.
Look at Time Up Bound, to see how to have a individual countdown timer!
Report, edit, etc...Posted by Neiji on 2005-04-17 at 09:21:42
Can the Condition: Countdown timer is exactly 0 be the same as the Condition: Always? 潭
Report, edit, etc...Posted by LegacyWeapon on 2005-04-17 at 10:10:10
QUOTE(Neiji @ Apr 17 2005, 09:21 AM)
Can the Condition: Countdown timer is exactly 0 be the same as the Condition: Always? 潭
[right][snapback]190032[/snapback][/right]
Not if the countdown timer is already counting.

It starts at 30, when he gets to the other side, it goes up to 30 again. If it ever reaches 0, then the player loses.

It can me always if the countdown timer is not already on.
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