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Staredit Network -> UMS Assistance -> Need more help on bound
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-17 at 06:30:15
helpsmilie.gif I finally finished my bounds obs and stuff and im trying to get the freakin out turret with the crazily moving units... The site doesnt seem to have a tutorial on that (cept for the turret one, but it diddnt work). So I used Legacys reference bound, and I copied the trigger exactly, but still when I test the turret spins regularly and the units stand still yet my obs and music runs perfectly fine... I dont know whats going on, please help... helpsmilie.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-17 at 10:11:39
Are you sure you ran Junk Yard Dog for the player owning the units at the location where the units are?
Report, edit, etc...Posted by SaGa on 2005-04-17 at 11:11:01
I have 3 ideas what may be the problem.

1. The location is not on the turret you want to spin.

2. Your triggers are not for the right player as Legacy said.

3. Your other triggers may interfere with the spinning try making all the roaming one player. blink.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-17 at 11:20:24
Oh yes, you can only run 1 AI script per computer player.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-17 at 12:42:31
Hmmmm, is there a different junk yard dog ai script for each individual player? Cause I just used the AI script near the end...

Also, I just placed one big location over the little area of friends and my labling turret, so im pretty sure its not #1...

I'll look into it, thanks for the help! =)

Edited: nvm I got it, I just switched the turret and units to player 7 and the trigger, and that did it... Thanks guys! ^_^
Report, edit, etc...Posted by Carlsagan43 on 2005-04-17 at 13:52:44
QUOTE
Oh yes, you can only run 1 AI script per computer player.


Are you sure? You can run Zerg insane while having them cast recall or launch nukes
Report, edit, etc...Posted by LegacyWeapon on 2005-04-17 at 16:52:34
Yes I am sure.

Running Zerg Insane will keep make them continue to do whatever their last order was.
It will not continue to do the AI but will still execute the last orders (such as mining and moving). It will stop the AI and start the new one.
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