Staredit Network

Staredit Network -> UMS Assistance -> Attacking Wrong Unit.
Report, edit, etc...Posted by SaGa on 2005-04-17 at 14:04:09
Alright guys I'm confused. I fixed the problem i was having with the slowing of the unit, but now the units won't attack the zergling under my unit. They attack the marine which is gonna lose lives as the lings die. I attached the map so someone can look because I'm lost. confused.gif helpsmilie.gif blink.gif ermm.gif


EDIT: Removed .scm file because it did not display vision to player 2 form player 7. Look below for the .scx version that has vision enabled.
Report, edit, etc...Posted by FTR_ROCKO on 2005-04-17 at 14:16:24
only thing i can think of that would be the problem is that you didnt share vision so they can see the ling...
Report, edit, etc...Posted by SaGa on 2005-04-17 at 14:36:50
QUOTE(FTR_ROCKO @ Apr 17 2005, 01:16 PM)
only thing i can think of that would be the problem is that you didnt share vision so they can see the ling...
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I gave them vision i think in the version of the map i gave you. At first like a first 2 or 3 times i tested the units never unborrowed and attacked because they couldnt see the ling, but now they unborrow run within range and shoot me not the ling.
Report, edit, etc...Posted by FTR_ROCKO on 2005-04-17 at 14:45:30
what i saw is that player 2 is allied to player 1 (the marine), and unallied to player 7 (the ling), but i dont see player 2 receiving any vision from player 7.. and player 2 is the only possible threat in the map so far that could possibly do any damage to the ling...
Report, edit, etc...Posted by SaGa on 2005-04-17 at 14:59:41
Ok, i added vision in .scx version and the results are still the same as before. The zerg still attack the marine.
Report, edit, etc...Posted by FTR_ROCKO on 2005-04-17 at 15:02:33
i added vision too, and they killed the white ling then they went after me, ROFL..

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I made a trigger for player 2 only to ally player 1 and preserved it, that helped.. they killed the ling w/o killing me.. xD

ps: The ling pops out when attacked
Report, edit, etc...Posted by Red2Blue on 2005-04-18 at 03:20:56
To prevent a ling from "popping out" when attacked,

Have two players,

One player has the burrow ability enabled, one player without burrow.

Create units with properties, with burrow for the player with burrow enabled, then give these units to the player without the burrow.




There.
Report, edit, etc...Posted by Heimdal on 2005-04-18 at 08:39:17
Just a side note (because I had some trouble with this when doing it myself):

When Red2Blue says "without burrow," you need to actually disable burrow for that player (i.e. player doesn't use defaults, and is unavailable for that player). Simply leaving it at the default (available but unresearched) will make it so that when the player receives a unit with that technology, the player will learn that tech.
Report, edit, etc...Posted by SaGa on 2005-04-18 at 22:31:54
Ok, that solves that problem. How about the units not attacking the ling, but my marine instead. I tried lots of diff ways and none worked to any extent. If anyone has ideas for that it would be greatly appreciated. wink.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-18 at 22:35:08
Giving the lings to a neutral player and then giving them back?
Report, edit, etc...Posted by sckor on 2005-04-19 at 07:25:45
are you creating another ling after the first one is killed?
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