only thing i can think of that would be the problem is that you didnt share vision so they can see the ling...
QUOTE(FTR_ROCKO @ Apr 17 2005, 01:16 PM)
only thing i can think of that would be the problem is that you didnt share vision so they can see the ling...
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I gave them vision i think in the version of the map i gave you. At first like a first 2 or 3 times i tested the units never unborrowed and attacked because they couldnt see the ling, but now they unborrow run within range and shoot me not the ling.
what i saw is that player 2 is allied to player 1 (the marine), and unallied to player 7 (the ling), but i dont see player 2 receiving any vision from player 7.. and player 2 is the only possible threat in the map so far that could possibly do any damage to the ling...
Ok, i added vision in .scx version and the results are still the same as before. The zerg still attack the marine.
i added vision too, and they killed the white ling then they went after me, ROFL..
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I made a trigger for player 2 only to ally player 1 and preserved it, that helped.. they killed the ling w/o killing me.. xD
ps: The ling pops out when attacked
To prevent a ling from "popping out" when attacked,
Have two players,
One player has the burrow ability enabled, one player without burrow.
Create units with properties, with burrow for the player with burrow enabled, then give these units to the player without the burrow.
There.
Just a side note (because I had some trouble with this when doing it myself):
When Red2Blue says "without burrow," you need to actually disable burrow for that player (i.e. player doesn't use defaults, and is unavailable for that player). Simply leaving it at the default (available but unresearched) will make it so that when the player receives a unit with that technology, the player will learn that tech.
Ok, that solves that problem. How about the units not attacking the ling, but my marine instead. I tried lots of diff ways and none worked to any extent. If anyone has ideas for that it would be greatly appreciated.

Giving the lings to a neutral player and then giving them back?
are you creating another ling after the first one is killed?