QUOTE(scmmaker @ Apr 18 2005, 11:18 AM)
p.s. sorry if my grammer is a bit broken... these language barriers are somewhat painful

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Are you Korean?
I think what they mean is in what order the trigger's fire. It's a mechanic with little pratical use, but if your inexperienced in UMS then it can cause lots of problems for your maps, especially the big projects.
Here is a tutorial by Dabbu, but it's a little hard to wrap your head around though.
The fundamental thing you need to remember about trigger cycles is that they execute in decending order. So first all of P1's triggers execute, then all of P2's triggers.
This gets a bit more complicated when you use all players, or forces.
Making a trigger for all players, is effectivly the same as making a tirgger for P1,P2,P3,P4,P5,P6,P7 and P8.
So lets say I make 4 triggers in the corisponding order. Trigger A is for P2, Trigger B is for P6, Trigger C is for all players, and Trigger D is for force 1 (which contains P1 and P2).
Those triggers would fire like this (the number corisponds to the player it fires for, and the letter is the trigger letter): 1C, 1D, 2A, 2C, 2D, 3C, 4C, 5C, 6B, 6C, 7C, 8C.
ADDITION:
QUOTE(AqoTrooper @ Apr 18 2005, 01:01 PM)
If I'm not mistaken than it checks the 'All Players' and than the forces by their order.
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Your mistaken. Read Dabbu's tutorial.