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Staredit Network -> UMS Assistance -> "Ammo" triggering help
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-18 at 18:52:17
Dear fellow people that auctually want to help me,

I need some triggering help. I'm making a map w/ heroes that have guns/weapons. each unit has 1-5 weapons i am not sure how to keep track of this. So far I have:
1)Score board(my last resort)
2)Using gas(Minerals is health), but i am not sure how to set triggers straightended out so if u switch weapons it doesn;t reset the old weapon's ammo to full ammo.
Thats not alot, and if u were suggesting using cyrtsals to mark how much i'm out of room. I might have to resort to scoreboard, but i want to keep the ammo left only to that person.
Report, edit, etc...Posted by chuiu on 2005-04-18 at 18:56:18
You can use deaths to keep track of ammo. When they switch weapon you just set gas to 0 and keep adding to gas until gas is the same amount as deaths. Then when you subtract from ammo you would subtract from both.
Report, edit, etc...Posted by Yenku on 2005-04-18 at 20:35:55
Yea, have you played gunwars?
The maker (i forget who) made it so that everytime you killed a guy it took away one mineral, when your minerals ran out, it refreshed them with your gas. its like minerals are bullets and gas is clips.

And when you died you left behind the remaining ammo.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-20 at 19:34:58
Well for one thing, they ahve 1-5 weapons and u don'y shoot by attacking but shoot by activating a trigger on a beacon, and u only have 1-3 enemies starting with 100 hp.
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