Heres my healing trigger.
Conditions:
Bring(CurrentPlayer, AtLeast, 1, Men, bed);
Deaths(CurrentPlayer, Exactly, 1, Larva);
Accumulate(CurrentPlayer, AtLeast, 12, Ore);
Actions:
ModifyUnitHitPoints(1, Men, CurrentPlayer, bed, 1);
SetResources(CurrentPlayer, Subtract, 12, Ore);
Order(Men, CurrentPlayer, bed, Move, inside inn);
DisplayText("·HP Recovered!·", 4);
PlayWAV("sound\\terran\\medic\\tmedrest.wav");
Wait(200);
PreserveTrigger();
Comment("heal");
And the next trigger would only increase Ore by 2, HP% by 1 in actions.
The deaths in conditions would also increase as well as the accumulation condition.
Now what im asking is... Is anyone willing to do this trigger 100 times or is there an easier way to go through this entire process? A couple months ago i saw a topic
Kept_Wheat started and (U)Bolt_Head stated that he could have made a macro for
it. If i could get my hands on that macro thingy i could do it myself, otherwise, this
could take years.
[edit] I also need a level up trigger 1-100... ill post the exact trigger sometime later (havent got it worked out yet)
I'm doing roughly 4,000 triggers for one of my maps, so please don't complain. You'll get used to it after awhile, especially for such simplistic triggers. And years? I could probably do it in an hour or two.
I can do this easy using SCMDraft 2 and Textpad. Give me the program and I'll have it done in a matter of seconds.
ADDITION:
You better talk to me on AIM or something so I know exactly what you want to do also.
ADDITION:
Here they are, just open the map in the latest version of SCMDraft 2, paste the triggers in at the end, then compile them and save your map and test.
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