Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Amazonia
Report, edit, etc...Posted by trcc on 2005-04-22 at 17:47:09
Hi, this is another map that i created recently.





smile.gif
Report, edit, etc...Posted by TheOddAngel on 2005-04-22 at 17:59:49
I think it is a prety well done map...
there is a good ammount of Expansions...
Ramp Placement Is Ok...
Terrain has a cool design...

One thing that I think is that the Starting Baces are a little small forcing you to
build on the ground or Get your expansion quickly... The bridges and such are placed in a Strategic areas and I dont see many Imbalences

8/10
Report, edit, etc...Posted by trcc on 2005-04-22 at 18:33:13

QUOTE
One thing that I think is that the Starting Baces are a little small forcing you to
build on the ground or Get your expansion quickly...


Yeah, i will increase the build area on the mains.
Report, edit, etc...Posted by Yenku on 2005-04-22 at 20:20:17
I wouldnt. Its fine how it is.
The terrain is very well done. The only thing I dont like is that the mineral placement varies from each expansion, for example, the two hilled expos on the left and right have different placed minerals. Fix that.

Also, the bottom player's nat is closer/easier to get to than the top players.

Good job on the map. Fix it up and I will comment more on it.
Report, edit, etc...Posted by chuiu on 2005-04-22 at 20:35:52
trcc's maps are in the DLDB. He submitted about 7 of them. Go check them out, some are actually decent.
Report, edit, etc...Posted by mobomojo on 2005-04-23 at 00:14:29
You should make the middle expos (re: islands) high ground or something. Theyre easily tanked. And speaking of tanks, it seems all those narrows walls and gaps are well suited for Terran pushes.
Report, edit, etc...Posted by bajadulce on 2005-04-23 at 04:21:21
Nice map. I like how the starting locations aren't pushed up against the map's edges and how they have 360 degrees access. The natrurals seem reasonible to defend etc. Maybe the lower starting position easier for zerg.

As for all the bridges, and mazes they look pretty well laid out and not too complicated to negotiate. I personally enjoy more open space, but you're route's while a bit complex, are still very playable.

The water you used to prevent tanks/lurkers from pestering your main's minerals is well used. However, it seems some of the main's minerals and the gas nodes appear to be "siegable". On top of that it's a long way to get to those tanks, which would be very frustrating. maybe if you reversed the gas nodes to the "ramp" side of mineral patches and/or extended the water a bit further around the base of mains, one could have an easier time defending this tactic?

Nice map again btw, I'll have to search for more of these Chuiu mentioned in DLDB.

Report, edit, etc...Posted by Yenku on 2005-04-23 at 21:41:37
Can you even fit a CC on those tiny islands?
You do not want them that small.
Report, edit, etc...Posted by Fortune on 2005-04-23 at 22:10:12
I would rate this map 7/10.

Reason being, the same reason Yenku stated below.
QUOTE
Can you even fit a CC on those tiny islands?
You do not want them that small.


Other than that though, it's a pretty amazing map. The amount of detail put into it is very nice.
Report, edit, etc...Posted by trcc on 2005-04-24 at 13:18:16
QUOTE(Yenku @ Apr 23 2005, 08:41 PM)
Can you even fit a CC on those tiny islands? 
You do not want them that small.
[right][snapback]193994[/snapback][/right]



Yes you can, i always test what i do. There's enough place for CC and like 1 turret. Thats why it is very hard to protect them!
Report, edit, etc...Posted by Yenku on 2005-04-25 at 21:02:07
I dont think making them that small was a good idea. But, whatever floats your boat!
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