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Staredit Network -> Melee Production & Showcase -> (2)Blood Feud
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 01:44:30
UPDATED!!

This is one of my better melee maps. I used to make melee maps almost
everyday before i joined Mp). (They cece to expand to both a melee and ums map making clan...)

user posted image

Report, edit, etc...Posted by Puni(F) on 2005-04-24 at 01:50:07
Ermm, I can see it perfectly... What is wrong with it... May I ask???

Red, Teal , Purple, White

Are at bottom left...

And rest are top right...
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 01:51:26
its only a 2 player map the other start locations are for the observers
Report, edit, etc...Posted by esem on 2005-04-24 at 02:02:28
QUOTE(Mp)Trance @ Apr 24 2005, 04:51 PM)
its only a 2 player map the other start locations are for the observers
[right][snapback]194127[/snapback][/right]


This map needs a lot of work.

suggestions:
1. open up the middle a lot more
2. for aesthetics, use another tile other than dirt
3. Either add more ramps to that high ground, or remove some of it in favour of some ground expansions.
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 02:12:38
Id like to see you make something better than this

ADDITION:
Terrain does not work for man, it is not always in the favor of the fighters ontop of it, just because there isnt much room in the middle that makes it all the more fun to try and work with
Report, edit, etc...Posted by esem on 2005-04-24 at 02:29:59
Let's not take offense to my suggestions. I'm merely trying to help you. If you're going to yell and scream if someone criticizes your map then why are you here?
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 02:37:34
v.v i am sorry, its just that there are many blizzard maps that the terrain does not favor the player, not every map is made for the players happiness... i do not beleive there is any problem with the terrain on my map
Report, edit, etc...Posted by esem on 2005-04-24 at 02:48:21
QUOTE(Mp)Trance @ Apr 24 2005, 05:37 PM)
v.v i am sorry, its just that there are many blizzard maps that the terrain does not favor the player, not every map is made for the players happiness... i do not beleive there is any problem with the terrain on my map
[right][snapback]194151[/snapback][/right]


Not many of the blizzard maps are played regularly by a lot of players.

Look at the size of the center path. If your opponent arcs his units around it, it will be impossible to strike it without running your army into a bottle neck. And what of siege tanks? With the size of the center, it will be hard to stop a push. Additionally, you've given a terran player the ability to use the high ground to strengthen his push. Everything will have to revolve around drops. It will be fairly easy for a terran to cut the ramps away from any other race, then proceed to clear the high ground of enemy bases.

Having wide paths isn't only about unit movement, it's also about attacking. Where are the battles meant to take place? If you don't provide large spaces, then zerg will always lose the fights as his army will be ineffective if he cant flank and terran will always win them as he cant be flanked.
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 02:51:58
hmm... but isnt that what being good at melee is about? being able to ADAPT? if you cant flank the terran, there must be something that the zerg has on this map that the terran doesnt, like you said they will half to revert to air? well the zerg are probably the fastest at getting a good air force...and as for the small path the zerg lurkers will do good in a small path.

I have only played one good fight on this map, it was a TvZ (i was the T)
the match lasted almost 50 minutes and i lost. I think that i enjoyed it more than my other many 1v1s because it was different... im tired of open battlefeilds.
(some battles are done on bridges, some on plains, there is always something that can be done to help you out. No matter what.)
Report, edit, etc...Posted by esem on 2005-04-24 at 02:58:48
QUOTE(Mp)Trance @ Apr 24 2005, 05:51 PM)
hmm... but isnt that what being good at melee is about? being able to ADAPT? if you cant flank the terran, there must be something that the zerg has on this map that the terran doesnt, like you said they will half to revert to air? well the zerg are probably the fastest at getting a good air force...
[right][snapback]194164[/snapback][/right]


It isn't adapting if you don't have a choice.

As it is at the moment, whoever controls the center lane controls almost the entire map. As the paths are so thin, it will be incredibly difficult to take the path back from them.

Also, zerg isn't the fastest at getting a good air force, they're the fastest at getting an air force. Their power in air doesn't kick in until they have a lot of gas.
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 03:01:14
There is always a way
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 03:03:02
Terran could push straight through the map, using a floating rax to see the cliffs above. You couldn't stop them.


You have potention for making good maps, but you really need to cool down and stop making so many. I just posted an aweful map, and I'm changing the whole thing completely, so don't feel too bad. Work really hard on your next one after studying up on real pro maps. glhf
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 03:07:28
is there any Pure Pro-Melee map making forum sites anywhere?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 03:09:38
there isn't a single forum on the entire internet that is good for melee map making

the one at pgtour.net n't even that great
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 03:11:12
Oh well, i have kinda given up on melee map making for now, i been working on UMS too much... (for my clan)
Report, edit, etc...Posted by mobomojo on 2005-04-24 at 03:27:46
I kinda like this map, if not for a few things:

The path between the two mains are too narrow. You need to open this up, or terran can easily push tanks right down the middle. You can make some room by cutting down the high ground on the middle left and right.

Mineral placement is too scattered. Its nice youre not doing them all in a straight line like you did with that space station map, but keep them a lot closer than they are. And it looks like every expansion has a gas node.

The natural expansion. I suggest you remove that greenish bump (i forgot the terrain name for that) and put your natural against the walls of your main. This way, theyre less suspectible to attack, doesnt get in the way, and doesnt look as ugly.

You need to have a general idea of where the action will occur. Right now, its hard to see where the fighting will be, since the paths are narrow, and the route is pretty short.
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 03:30:31
ok well i have had enough comments on the "small path" thing so ill fix that, but whats a "GAS NODE" ??

I think i know what you mean about the "greenish bump" ill sleep on that too.

Although the minerals are scattered, they are all even, i made sure of that.
and whats so bad about scattered minerals anyways? (more room for your workers to escape with)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 03:36:08
Scattered minerals don't mine as efficiently, which really throws people off (as well is imbalances the game, quit frankly).

And a gas node is a geyser.
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 03:45:12
QUOTE
And a gas node is a geyser.


uberwoot.gifuberwoot.gifuberwoot.gif
LOL HOW DUMB OF ME >.<

i put two guysers in those certain expos because they are hard to keep.

ADDITION:
sorry for tah double post but its time i get going now its almost 3 in the morning.
Ill edit this map tomorrow and post it up, check back sometime tomorrow.
Report, edit, etc...Posted by TheOddAngel on 2005-04-24 at 08:24:42
Because there is other players if you play this is melee whats stoping
you from starting in their location?
Report, edit, etc...Posted by Mp)Trance on 2005-04-24 at 13:59:12
Nothing is, your not supposed to play it on melee. But you gave me an idea...
In SF Can you stack start locations?

I just stacked them all on top of each other, but the map still shoudnt be played in melee. Because if you play it in the melee setting it will be a 8 player melee map and that woudnt work out right. Its not meant to be played in melee, only in UMS even tho it is a melee map.
Report, edit, etc...Posted by BeeR_KeG on 2005-04-24 at 15:06:58
Everything is a choke point. If you plan to go somewhere you need to get passed through a choke point. The only non-choke point area would the the middle pass but thats way too dangerous because it is surrounded completely by cliffs.

Zerg would have a hard time with chokes unless he goes lots and lots of lurkers which is bad becasue then he'd have fewer resources and supple for other units.

Terran would just go metal against any other race and still have a good chance of winning. Also M&M's could just be above or below a ramp(not on it) and wait for untis to come and just slaughter them because the units can only come 1 by 1 or 2 by 2 at a time. Because of so many ramps which are the only way of going places this would eb highly effective.

Protoss would have a hard time moving but building cannons on cliffs would be very effective.
Report, edit, etc...Posted by Yenku on 2005-04-24 at 15:14:07
Yea, this map could have done much better.
The minerals were placed badly, tank pushes are too easy, and the minimap image is ugly.
Report, edit, etc...Posted by Mp)Trance on 2005-04-25 at 16:52:02
Yenku dont come in here unless you have something to say YOURSELF, so far you have just agreed with everyone else. You say it sucks, then when someone says its ok, you change your mind?
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