Staredit Network

Staredit Network -> UMS Assistance -> Burrowed Ling
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 07:57:16
The way I want it is:

-There is a constant location centering on a zergling.
-It constantly centerviews to this location.
-When the zergling burrows, I want it to stop centerviewing to the location following the zergling.

I've tried unchecking the box in the location that says "Low elevation". That didn't work.

Within this map, there ARE hypers.

Please Help. helpsmilie.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-24 at 08:17:46
First make an extra unit owned by a computer. Like a drone or something off to the side of the map.
Make a location off to the side with the unit labled 'out'
Make a second location, use starforge or scmdraft to make the location 1x1 pixel (or really small like that)

Then use these triggers.
Trigger
Conditions:
¤ Always
Actions:
¤ Move Location 'little' on zergling owned by current player at anywhere
¤ Move all zerg drone owned by 'player' to little
¤ preserve trigger


If the zergling is burrowed then the unit will be ontop of it thus in location little
If the zergling is not burrowed then the unit will displaced thus not in location little.

Trigger
Conditions:
¤ Player Brings at exactly 0 drone to location little.
Actions:
¤ Center View @ location little.
¤ Preserve Trigger


Trigger
Conditions:
¤ Always
Actions:
¤ Move all drone owned by current player at anywhere to 'out'
¤ Preserve Trigger
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 08:34:43
IT works!! Thats incredible... I still don't understand it though. tongue.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-04-24 at 10:07:36
You keep on moving a drone to a small location but if the zergling is unburrowed, it will push the drone over a bit causing it to not be in that small location. Then you do whatever you want using the Bring 1 or Bring 0. After that, you bring it back to wherever it was.
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