Staredit Network

Staredit Network -> UMS Assistance -> somewhat like DoTA
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 08:49:43
im trying to make a map somewhat like DoTA thats popular in warcraft 3...
what i need help with is .. i've seen siege of sithrarion? something with a siege, i think? where the computer sends their units constantly creating battles after battles where heroes are needed to help out.

i've tried to make this , and i did the following:

condition:
player7(computer) brings 1 factory to FACTORY LOCATION1

action:
create 2 goliathes for player7 in FACTORY SPAWN 1

-------------------------------------------------

condition:
player7 brings at least 1 men to FACTORY SPAWN 1

action:
order all units in FACTORY UNITS to attack northwest

I did this, and the units won't fight each other.... maybe time to time the goliathes would fire at the enemy a bit but they won't stop walking to their destination

help please!
Report, edit, etc...Posted by slayer766 on 2005-04-24 at 09:47:31
Well since they are just on "attack" to the location, the goliaths will only attack units that attack them first. Use "patrol" to your location. When you use "patrol" the goliaths will attack anything that get in there way, until it is destroyed. But then with the use of "patrol" the goliaths will be roaming back and forth, forever. So just have it when the goliaths get to the location you need them to get to, have the goliaths "attack" to the location.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-24 at 13:54:20
Patrol to location

At location, Attack to location.




When they are at 'Factory Spawn' do this:

Trigger
Actions:
¤ Patrol from 'Factory Spawn' to 'Attack'.



When they are at 'Attack' (Make sure its a good sized location, not 2x2)

Trigger
Actions:
¤ Attack from 'Attack' to 'Attack'.


Then when they get to Attack, they wont patrol back; but they still kill everything. tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-24 at 15:26:30
thanks a lot guys!
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