For alot of bunkers, place alot of supply depots for a computer/neutral player (Player 8 in my example) in an unused part of the map. Call this "Supply Depot Area"
Put a big location covering all supply depots and put a 3x2 location in it (the size of a bunker/supply depot). Call this "Supply Depot"
Then do a big location covering the area where you can build. Call this "Area"
Put a location about 6x6. Call this "Bunker"
Put a little location on an isolated area (no one can go to it, or come from it). Call this 'SCV'
In the Player Properties->Units disable all Terran buildings except Terran Supply Depot and any other buildings you want enabled. (Like acadamy for firebats, etc.)
Do the following triggers:
| Trigger |
| Conditions: |
| ¤ Current player brings at least 1 Terran Supply Depot to 'Area'. |
| Actions: |
¤ Center location labeled 'Bunker' on Terran Supply Depot owned by Current Player at 'Area'.
|
¤ Remove 1 Terran Supply Depot for Current player at 'Bunker'.
|
¤ Move 1 Terran SCV for Current player at 'Bunker' to 'SCV'.
|
¤ Create 1 Terran Bunker at 'Bunker' for Current player. Apply properties. (Invincibility)
|
¤ Create 4 Terran Marines at 'Bunker' for Current player.
|
¤ Execute AI script 'Enter Closest Bunker' at 'Bunker'.
|
¤ Wait 1111 milliseconds. (Or how ever long it takes for the marines to load)
|
¤ Center location labeled 'Supply Depot' on Terran Supply Depot owned by Player 8 at 'Supply Depot Area'.
|
¤ Remove 1 Terran Supply Depot for Player 8 at 'Supply Depot'.
|
¤ Move 1 Terran Bunker for Current player at 'Bunker' to 'Supply Depot'.
|
¤ Move 1 Terran SCV for Current player at 'SCV' to 'Bunker'.
|
¤ Disable doodad state for Terran Bunker for Current at 'Supply Depot'. **OPTIONAL**
|
| ¤ Preserve Trigger. |
Edit: I should have used the shorter triggers way instead of putting what you see looking at the triggers...
Conditions:
›Bring
Actions:
›Move Location
›Remove Unit at Location
›Move Unit
›Create Units with Properties
›Create Units
›Run AI Script at Location
›Wait
›Move Location
›Remove Units at Location
›Move Units
›Move Units
›Set Doodad State
›Preserve Trigger
There is what it would be on the list.