Staredit Network

Staredit Network -> UMS Assistance -> Bunker Shooting From Nowhere Trick
Report, edit, etc...Posted by Fastzerg on 2005-04-24 at 09:54:43
Is It This:
Trigger
Players:
¤ Player You Want
Conditions:
¤ ''Current Player'' Brings "1" "Bunker" To ''Location 2''
¤ ''Swich Place 1 Is Cleared''
Actions:
¤ Center Location ''Location 0'' On ''Bunker'' Owned By ''Current Player''
¤ Teleport ''Bunker'' At ''Location 0'' To ''Location 1''
¤ ''set Switch Place 1''
¤ Prezerve Trigger

,Switch #,Switch #,Switch #,...For All The Places You Want 1 Bunker
Note: Location 2 Is The Game Location

Or

This Thing With Teleporting it Like This:

Legend:
Location = X Bunker = B Location /w Bunker In It = k

k1 x x
x x x
x x x

Then
x x x
K1 x x
x x x

AnD It Goes All The Way To The Last Location


Is There Another Way
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-24 at 09:59:53
WTF? A **Switch**? And a teleport action. I never knew there was one.

Trigger
Players:
¤ Player You Want
Conditions:
¤ Whatever you want for the Bunker to move.
Actions:
¤ Move ''Bunker'' At ''Location 1'' To ''Location 2''


If you're only using one Bunker, that's all you need to do.
Otherwise, you need seperate locations for each trigger and Bunker Destination

» Moved to Assistance
Report, edit, etc...Posted by LegacyWeapon on 2005-04-24 at 10:05:27
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=51
Report, edit, etc...Posted by Deathknight on 2005-04-24 at 10:10:03
That tutorial doesn't contain the trigger to get the invisible bunker, it's a trigger used from an actual (defence) map. Moose posted the trigger. Obviously, you load the bunker beforehand.

You know an SCV is not required to make a bunker. In some cases, if you wanted an invisible bunker at a specific location, with triggers, you create a bunker, create men, load the bunker, then move the bunker.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-24 at 10:12:10
QUOTE
¤ Move all 'Bunker' for 'Player 1' at 'supplyDepot' to 'moveBunker'
Report, edit, etc...Posted by Fastzerg on 2005-04-24 at 10:16:21
Not And
It's OR
Report, edit, etc...Posted by Felagund on 2005-04-24 at 12:46:08
Just a random question that could go along with this. Once you move a bunker, it won't shoot from its new location because it will still fire from its old right?

*Edit* What happens when you move a bunker and then unload it?
Report, edit, etc...Posted by Deathknight on 2005-04-24 at 13:05:39
Correct. After clicking the unload icon, they will unload from the bunker's current position.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-24 at 13:41:59
For alot of bunkers, place alot of supply depots for a computer/neutral player (Player 8 in my example) in an unused part of the map. Call this "Supply Depot Area"
Put a big location covering all supply depots and put a 3x2 location in it (the size of a bunker/supply depot). Call this "Supply Depot"

Then do a big location covering the area where you can build. Call this "Area"
Put a location about 6x6. Call this "Bunker"

Put a little location on an isolated area (no one can go to it, or come from it). Call this 'SCV'

In the Player Properties->Units disable all Terran buildings except Terran Supply Depot and any other buildings you want enabled. (Like acadamy for firebats, etc.)

Do the following triggers:
Trigger
Conditions:
¤ Current player brings at least 1 Terran Supply Depot to 'Area'.
Actions:
¤ Center location labeled 'Bunker' on Terran Supply Depot owned by Current Player at 'Area'.
¤ Remove 1 Terran Supply Depot for Current player at 'Bunker'.
¤ Move 1 Terran SCV for Current player at 'Bunker' to 'SCV'.
¤ Create 1 Terran Bunker at 'Bunker' for Current player. Apply properties. (Invincibility)
¤ Create 4 Terran Marines at 'Bunker' for Current player.
¤ Execute AI script 'Enter Closest Bunker' at 'Bunker'.
¤ Wait 1111 milliseconds. (Or how ever long it takes for the marines to load)
¤ Center location labeled 'Supply Depot' on Terran Supply Depot owned by Player 8 at 'Supply Depot Area'.
¤ Remove 1 Terran Supply Depot for Player 8 at 'Supply Depot'.
¤ Move 1 Terran Bunker for Current player at 'Bunker' to 'Supply Depot'.
¤ Move 1 Terran SCV for Current player at 'SCV' to 'Bunker'.
¤ Disable doodad state for Terran Bunker for Current at 'Supply Depot'. **OPTIONAL**
¤ Preserve Trigger.





Edit: I should have used the shorter triggers way instead of putting what you see looking at the triggers...

Conditions:
›Bring
Actions:
›Move Location
›Remove Unit at Location
›Move Unit
›Create Units with Properties
›Create Units
›Run AI Script at Location
›Wait
›Move Location
›Remove Units at Location
›Move Units
›Move Units
›Set Doodad State
›Preserve Trigger

There is what it would be on the list.
Report, edit, etc...Posted by Deathknight on 2005-04-24 at 15:03:32
And are you 100% sure he's making a defence map?
Report, edit, etc...Posted by RexyRex on 2005-04-24 at 15:08:48
Let's see a map that uses this trick without being a defense map.
Note the 's' in defense. smile.gif
Report, edit, etc...Posted by chuiu on 2005-04-24 at 15:48:59
Defence can be spelled either way. Both are correct.

It's just like color and colour. Both are right but one is retarded.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-24 at 16:11:05
I was saying IF you are using mass quantaties (I think; ifnot I just did).

Also wtf... Ive seen this in bounds.. Where did you get defence?
Report, edit, etc...Posted by KaboomHahahein on 2005-04-24 at 16:13:12
Why would bounds want to have units shooting from nowhere? THe only thing I have seen that remotly resembles that is cloaking bunkers and putting them on fire and you have to pass the fire.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-24 at 16:15:01
You obviously never have played blue bound... or gotten far.

Ever seen a bound where you run past some firebats while they cooldown? Same thing, only fire comes from nowhere.

*Fixed spelling*
Report, edit, etc...Posted by Deathknight on 2005-04-24 at 18:14:44
QUOTE
Note the 's' in defense.

I'm not American.

The thing is, this trick could appear in a number of maps. The most common is in a defence. You know he could just want some preplaced thing for his RPG or something, for some kind of effect. I don't see why the tutorial gives you a long trigger from a defence map.
Report, edit, etc...Posted by sckor on 2005-04-28 at 04:35:23
The tutorial is sort of confusing because it doesn't give you the set up for it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-28 at 17:49:12
haha i suck at the hole trigger thing, but ive done many bunker tricks in my bounds: like music bound, Kirby bound, aura bound, and many more lol!
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