| Trigger |
| Players: |
| ¤ Computer/Neutral player (ONLY ONE!! Not in Forces or All Players!!) |
| Conditions: |
| ¤ Condition to show that the explosions start for the level (Switch is what most people use...) |
Actions:(version 1)
|
¤ Create Unit for Current Player
|
¤ Kill all men for all players at the one little location
|
| ¤ Etc... (Wait + More) |
Actions:(version 2)
|
¤ Create unit
|
¤ Kill unit
|
¤ Kill zerglings for all players
|
| ¤ Etc... (Wait + More) |
Actions:(Last Part!)
|
¤ ... (Spawns, Kills, Waits, now what?)
|
¤ Last Wait (If needed)
|
¤ Preserve Trigger.
|
| ¤ Comment (Optional, but it helps so it takes one line, instead of like 15) |
Version 1 is for when its the only unit that should normally cross the path of the location
Version 2 is for when other units will be present (Switches, etc.)