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Staredit Network -> UMS Assistance -> Bound begining
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-25 at 15:07:21
helpsmilie.gif Hi everybody i was woundering how to make a bound map : something like this
you se a lot of (unit) spawning and then die but when you go in them that die the zergling die i was wounering how that works..... Im very new at this mapping with starcraft blushing.gif disgust.gif biggrin.gif
Report, edit, etc...Posted by KaboomHahahein on 2005-04-25 at 15:21:15
Unportected bound. Look and study the triggers and you will understand how it works.

It is basicly all kill and create triggers.

http://www.staredit.net/index.php?download=2195
Report, edit, etc...Posted by Snipe)r( on 2005-04-25 at 19:41:55
there is a tutorial for explosions

Explosions
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-25 at 23:45:56
Trigger
Players:
¤ Computer/Neutral player (ONLY ONE!! Not in Forces or All Players!!)
Conditions:
¤ Condition to show that the explosions start for the level (Switch is what most people use...)
Actions:(version 1)
¤ Create Unit for Current Player
¤ Kill all men for all players at the one little location
¤ Etc... (Wait + More)
Actions:(version 2)
¤ Create unit
¤ Kill unit
¤ Kill zerglings for all players
¤ Etc... (Wait + More)
Actions:(Last Part!)
¤ ... (Spawns, Kills, Waits, now what?)
¤ Last Wait (If needed)
¤ Preserve Trigger.
¤ Comment (Optional, but it helps so it takes one line, instead of like 15)


Version 1 is for when its the only unit that should normally cross the path of the location

Version 2 is for when other units will be present (Switches, etc.)
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