QUOTE(krazydrunkking @ Apr 26 2005, 03:42 PM)
I know, since starforge is the same with the triggers, I bet thats no problem. Any ways being a game tester can have fun and have money for reporting bugs and testing.
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I whouldn't compair starforge trigger editing with programming games

, maybe it looks like it (with the '(' an ')' and such) but it is totaly diferent... We are just some shitheads who are trying to play with plastic wanna-be girls toys compair to game scripters. On example of the differences is the size of the scripts, we don't have to worry we won't know where what it and most of the time we also know what everything does that and not that or this. When you've even only a 5mb C++ file you'll turn completely insane...
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But ontopic. I whould like that, but I whould miss the fact that you whould get known, when you create an good b.net map you'll get know pretty soon but that's totaly different with programming.
I wander what languages you guys know, I myself know quite some/a bit about Delphi, Pascal, Basic, Java, Javascripts, HTML, C++, CSS and eehm... some other I thought, or maybe not

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Ow and about the fun factor of game testing... the first day is cool, but then you gotta check every bloody corner with every possible view, weapon, whatever in every level, then you gotta do everything you can immagine in every place in every level and then you gotta, etc. etc. etc.
I can asure you, it wil get quite boring after a while.
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Don't worry, this is the last addition
