QUOTE(PodFedJay @ Apr 27 2005, 06:36 PM)
darn, no custom brush again..
waiting for custom brush for 3 straight prerealease.
2nd post yippy
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I have already said that custom brushes wont be enabled until 0.6.0
ADDITION:
QUOTE(AqoTrooper @ Apr 28 2005, 02:16 AM)
There are still some annoying things about SCMDraft:
1. Pressing 'Shift' and holding while editing fog of war doesn't effect all players (it did in the original Staredit, and mostly when editing FoW you want to make it the same for all players...)
2. That 'select profile' thingie in the beggining is rather pointless... is there a way to get rid of it? The old SCMDraft didn't had it...
3. My favorite feature about the old SCMDraft was the the 'subtile' type terrain, you could change isometric huge parts of the map into the same tile type (very useful for installation walls and badland structure) but subtile in this version doesn't seem to do that. Infact it has no effect in this version.
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1: I'm not sure if I enabled shift for fog of war in #8, I know I have ctrl to do that. (staredit has both)
2: For people working with mods it is useful, I am adding a way to make a shortcut which sets the default profile with a command line option
3: To use subtile hit ctrl and select a tile on the map, this will then display the variations of the selected tile, or hit shift to force updating all tiles (I believe I posted this in the scmdraft forum somewhere)
ADDITION:
QUOTE(phatdiddy @ Apr 27 2005, 09:24 PM)
Looks like your posting here too since BF is down Carl.
But on topic, I haven't been downloading the past versions since 4 I think. I'll just wait till the final. The only time I work on things I don't want a possibly buggy editor.
Can someone tell me if the size of the terrian pallete has been increased so I can actually see what tiles I'm selecting?
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the prereleases always have less and less bugs so if you dont want something buggy you should update.
#7 added the ability to resize terrain palette to full sized tiles