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Staredit Network -> Melee Production & Showcase -> Space Map (NoName)
Report, edit, etc...Posted by TheOddAngel on 2005-04-27 at 19:51:23
user posted image
[attachmentid=8387] Funny Replay Of Me Harrasing Computer

-1v1
-2 Naturals For Each Player
-1 Natural Has A Geyser
-2 major expansions
-2 minor expansions

I think it looks fairly balanced with the build room for protoss and terran, The 2 easy expansions for the zerg to easily defend...
Bridges are easy to defend with tanks but you will need alot of tanks...
Lots of room to move your army freely around
Enough minerals to support a Long Term Game

Requesting Any Names That Would Fit This Map

UPDATE 1

- 2 side areas into main removed
- Bigger main enterance
- 2 minerals removed from main patch (6minerals left)
- 1 mineral removed from the 2 natural expos (3minerals left)
- removed geyser from your natural Expo forcing you to expand
into the middle for required gas if you need it

Still Requesting Names
Post Feedback About Balance Issues...
[attachmentid=8414]
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-27 at 20:11:32
Hmm... this map is basically a better blood bath. Good job. It's basically a rush map, but it's certainly made better than blood bath. This almost makes me want to try... Almost.

ADDITION:
you may want to make a choke though, because there really isn't one
Report, edit, etc...Posted by warhammer40000 on 2005-04-27 at 20:35:10
good for a crapload of units running around. Good Job.
Report, edit, etc...Posted by TheOddAngel on 2005-04-27 at 20:45:46
If I put in a choke everyone one would yell
Its A TERRAN MAP

there is no choke for multiple ways into the enemies bace and it takes skill to defend all the gaps
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-27 at 21:06:07
How will a terran stop zeals without getting contained at their minerals?
Report, edit, etc...Posted by TheOddAngel on 2005-04-27 at 21:07:26
So You want me to take the side areas that you can enter from?
And mabe I can make the enter opening a little bigger
Report, edit, etc...Posted by trcc on 2005-04-28 at 00:07:31
All i can say is gj
Report, edit, etc...Posted by mobomojo on 2005-04-28 at 02:23:15
Rather simplistic. Sorta like Challenger and Blood Bath.
Report, edit, etc...Posted by TheOddAngel on 2005-04-28 at 07:52:07
Ya i made it so that its prety straigh forward where the others bace is...
If you just run across the map you cant miss it wink.gif

So should i remove the sides and make the middle bigger?
Report, edit, etc...Posted by Yenku on 2005-04-28 at 18:47:16
hmm, this map is near monay mapish. I dont like it. i would like it if:
1. LESS MINERALS
2:Less entrances to bases (because protoss would destroy terran early game)
how is terran supposed to survive the first wave? 3 entrances to a base? too many.

Ok, basically, this is a rush map. There is no need forthe four expos in the middle. They wont be used.
Report, edit, etc...Posted by KaboomHahahein on 2005-04-28 at 18:55:54
It might be better if you seal off the sides and have only 1 choke point. This might be rushmap. It can be but you can play on longer in the game and the expos will be used.
Report, edit, etc...Posted by TheOddAngel on 2005-04-28 at 19:46:27
I am going to do some editing... Expect an Update In A Couple Minutes...
Report, edit, etc...Posted by Yenku on 2005-04-28 at 19:49:47
Ok, Ill be waiting. Dont get me wrong Oddangel, this map has much potential, you just have to take out things that would keep a long game from happening.
Report, edit, etc...Posted by TheOddAngel on 2005-04-28 at 20:03:26
UPDATE 1

- 2 side areas into main removed
- Bigger main enterance
- 2 minerals removed from main patch (6minerals left)
- 1 mineral removed from the 2 natural expos (3minerals left)
- removed geyser from your natural Expo forcing you to expand
into the middle for required gas if you need it

Still Requesting Names
Post Feedback About Balance Issues...

See top for DL
Report, edit, etc...Posted by Yenku on 2005-04-28 at 20:08:13
Nice, much better. but i will comment more when I get home, i will also post a screen shot.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-28 at 20:13:05
its better, but you shouldn't have only 6 minerals at the main. You really need 8. However, I'll 1:1 you right now how it is, if you want.
Report, edit, etc...Posted by Yenku on 2005-04-28 at 20:16:33
Ahh, yes. There should be 7 in mains and less in nats. If you have less in mains, you not only get less minerals, but you get less.

I think the two nats are too Pro-Zerg. This is going to set them up for quick uber macroing of units.
Report, edit, etc...Posted by TheOddAngel on 2005-04-29 at 07:52:11
How many should i put in the nats?
I took out the gas to force the players not to just stay in there baces...
If they really need to geas go get some wink.gif

On my next update i will put 7 in each main
Do you think hte choke point is better?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-29 at 09:33:14
you don't gave gas at the mains?

T____________________________________T
Report, edit, etc...Posted by Yenku on 2005-04-29 at 09:36:53
Choke point is better, But it needs alot to block it early game. It would still be hard for terran to hold of early zealot attacks unless they mass marines for the first 5 minutes.

The side expansions dont have a very good mineral flow since it has to be placed farther away from one side or the other.

And it was a bad choice to make 2 nats. Maybe you should take them out, move the start locations a bit towards the center and make a natural on the high plaform behind each player.

Definately make the mains have 7 mins, and make the expo have 7 and a gas as well.

ADDITION:
QUOTE(ihatett @ Apr 29 2005, 09:33 AM)
you don't gave gas at the mains?

T____________________________________T
[right][snapback]197480[/snapback][/right]

He did.... And i meant put 7 mins and gas at the nat, not the expo.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-04 at 16:21:10
Its good design, but i dont think there's really much room to make a "second" base.

Because those other two expos at the sides of the main ones aren't really expansion sites where you build a different base away from your main. THey're basically just addons to the main base. And those two middle expos, there's really not much room to actually build a big base there.
Report, edit, etc...Posted by Yenku on 2005-05-05 at 14:47:05
Yes, on this sized map, you shouldnt box people into small bases, they dont have much room at the mains, and there is absolutely no room at all anywhere else.
Zerg would have a much easier time on this map than other races.
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