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Staredit Network -> UMS Assistance -> little bit more help with a bound
Report, edit, etc...Posted by ViolentMoose on 2005-04-30 at 00:06:15
im really far in my new bound map i just need help with some trigs heres a list

<>i thought i knew the switches but im wrong i want to know how to shut a level off after i finished it and go to the next

<>im trying where zerg hydras move in a line like so ---------.
. ' . '
---------'

and keep doing that but when i try they move to different different locations specified in the formation and i thank whoever helps happy.gif

ADDITION:
QUOTE(violentj @ Apr 29 2005, 11:05 PM)
im really far in my new bound map i just need help with some trigs heres a list

<>i thought i knew the switches but im wrong i want to know how to shut a level off after i finished it and go to the next

<>im trying where zerg hydras move in a square formation

and keep doing that but when i try they move to different different locations specified in the formation and i thank whoever helps  happy.gif
[right][snapback]198060[/snapback][/right]

Report, edit, etc...Posted by Wild9 on 2005-04-30 at 00:12:48
well to turn a switch off you have to set something like

Current player brings0 "unit" to location
Action: clear 'switch'
Report, edit, etc...Posted by Urmom(U) on 2005-04-30 at 00:18:19
in your conditions, make it so that if the switch is cleared it will run the obstacle. when they complete the obstacly, just set the obstacle. then for your next obstacle conditions put switch1 is set and switch2 is cleared so that when level one finishes level two starts and so on
Report, edit, etc...Posted by Wild9 on 2005-04-30 at 01:16:00
yeah...what ever he said.
Was i even any help to you?
If you're still confused about triggers then check the tutorial.
Report, edit, etc...Posted by Urmom(U) on 2005-04-30 at 15:12:14
there is also an unprotected bound in the download database made by yours truly, LegacyWeapon
Report, edit, etc...Posted by Sniper on 2005-04-30 at 15:39:46
maybe you could be a bit more specific on the movement patterns of those hydras cause i really don't understand that picture
Report, edit, etc...Posted by ViolentMoose on 2005-05-05 at 07:53:20
the hydras are supposed to move in a square formation heres the triggers i am using

codition:always

action:issue order to all hydras owned by player 8 at location1 to loacation2
action:issue order to all hydras owned by player 8 at location2 to loacation3
action:issue order to all hydras owned by player 8 at location3 to loacation4
action:issue order to all hydras owned by player 8 at location4 to loacation1
preserve trigger


am i doing something wrong?
Report, edit, etc...Posted by ViolentMoose on 2005-05-13 at 14:12:04
no 1 has helped me yet on the last quetsion read it plz
Report, edit, etc...Posted by LegacyWeapon on 2005-05-13 at 14:51:49
It's best if you line the street with 2x2 locations. Then order the Hydras to move one 2x2 space each time. They won't move in perfect order but it's better than ordering them to use the pathfinding AI.
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