Staredit Network

Staredit Network -> UMS Assistance -> Scarab Stays Forever
Report, edit, etc...Posted by KrAzY on 2005-04-30 at 12:40:11
I found some maps that allowed scarabs to be alive for a loong time or forever. Like on Tuxedo's map called A&O Trailer, once it ended, I pushed continue playing game... then it shows tuxedo's scarabs won't die for 5 minutes, they still didn't die right after too.
Report, edit, etc...Posted by KrazyKrl on 2005-04-30 at 15:09:45
You just need to disable the scarabs before you move em.


Trigger
Description:
Teh Secksi Scarab cool trick trigger.
Players:
¤ Owner Of Reaver
Conditions:
¤ Current Player Brings Atleast 1 Scarab to 'OMG REAVER IZ HERE!!1'
Actions:
¤ Remove Reaver at 'OMG REAVER IZ HERE!!1' for Current Player
¤ Remove Fodder Unit For 'OMG TEH ENEMY' at 'OMG REAVER IZ HERE!!1''
¤ Disable Doodad State for Scarab Owned By Current Player At 'OMG REAVER IZ HERE!!1'
¤ Move All Scarab for Current Player At 'OMG REAVER IZ HERE!!1' to 'That Looks cool! How'd you do that?'
¤ Preserve Trigger
¤ Comment "Frozen Scarabs"




Report, edit, etc...Posted by scwizard on 2005-04-30 at 20:05:53
He mean's that they will move around (maybe junkyard dog), but they won't die. You said "Frozen Scarabs", which implies that they will stop moving.
Report, edit, etc...Posted by warhammer40000 on 2005-04-30 at 20:11:06
Might i suggest using this-
http://www.staredit.net/index.php?showtopic=14495&hl=
Report, edit, etc...Posted by KrAzY on 2005-05-01 at 18:58:21
Thanks but no thanks since I can't find the trigger, because the comments are no good, makes me believe it's something else. So umm, what is it?
Report, edit, etc...Posted by scwizard on 2005-05-02 at 21:39:44
Did you try disabling the scarabs? That is what I've assumed it is. I assumed it in the other post I made trying to help you to.
Maybe if they Junkyard Dog, then they never blow up because they don't try to attack people any more.
Report, edit, etc...Posted by -BW-Map_God on 2005-05-02 at 22:05:08
It also might have to do with triggers being disabled after you win a map but continue on in it anyway, maybe wink.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-02 at 22:52:01
I found a way. Its been running for 3 minuts now and it hasn't died. Remember back when Deathknight found that hallucination glitch? use that then use Junk Yard Dog and it will go around. Be warned that if you have a reaver on an isolated island, the scarab will stay there.

ADDITION:
[attachmentid=8587]
Don't mind the name. It started as a different map. (I was trying to get a zergling to walk in place). The forces were tests with my AutoStacker. tongue.gif
Report, edit, etc...Posted by -BW-Map_God on 2005-05-03 at 00:08:38
HMm interesting...

My goodness 94% activity?!?!?! blink.gif Have you no life man tongue.gif ? Summer hasn't even started... nobody has a right to have that much time to post biggrin.gif .
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-03 at 00:30:28
I think I may have forgotten to put how to use that map.
1. Start it [duh]
2. Wait for hall.s to die.
3. Choose Reaver or Carrier
4. Enjoi.




No I don't have a life. I get on SEN from the time I get home, till the time I go to bed. And if its weekend/not going anywhere, then all day.

ADDITION:
Forgot to mention , I constantly get Flood Control errors from posting so much...
Report, edit, etc...Posted by scwizard on 2005-05-03 at 21:32:57
It's 96% now, scared.gif UR CRAZY!
How does participation work anyway?
DLing map now...
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-03 at 22:22:55
Who knows how it works.. I jsut kno its goin to be 100% soon tongue.gif


If that map gets a lil confusing, ask me about wtf is up with it.
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