Ok, I Am Making A Map That starts u out with 1 Civilian to choose a unit to fight with but the problem is .. When U Choose that unit then lose it you dont have any more civilians to choose a new unit....OMG! How Can I Fix This If Its A 6 Player Map?!?!?!
Im not sure exactly what you mean, could you show me the map or explain it more please?
I'm not sure I know what you want to do. Do you want to let them choose a unit when their hero dies? Or do you want to give them another hero?
!?!?!?! Ok Are U Guys Playing Starcraft Right Now Whisper Me My Screen Name Is Spartan. (With The Dot)
ADDITION:
I Mean Like If You Control No Units Down In The Battle Arena And No Civilians To Pick A New Units Then It Gives You 1 New Civilian.
This should help:
Players:
Those 6 players you were talking about...
Conditions:
Current player commands 0 'men'
Actions:
Create 1 'civ' at 'location' for 'current player'
dude that doesnt really help cuz it needs to do it every time u dont control any units or civilians
ADDITION:
And preserve trigger will only make it so u get a bunch of civs cuz u dotn control any units
if player brings 0 any unit to 'battle location'
if player commands 0 civilian
--
create 1 civilian at 'civ location' for cur player
preserve trigger
No, you will control units. A civilian is a unit. So that trigger will only run once.
QUOTE(Spartan. @ May 1 2005, 03:33 PM)
Ok, I Am Making A Map That starts u out with 1 Civilian to choose a unit to fight with but the problem is .. When U Choose that unit then lose it you dont have any more civilians to choose a new unit....OMG! How Can I Fix This If Its A 6 Player Map?!?!?!
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Sounds like you have a group owned trigger .
list the trigger here exactly how you have it in your map (include the players)
You can probolly fix it by changing some of the feilds to "current player"
i fixed it! but the map still sux cuz it is now unbalanced with the units .. i dont need help on tha tho