Staredit Network

Staredit Network -> UMS Assistance -> neutral player beacons
Report, edit, etc...Posted by VizuaL on 2005-05-01 at 16:50:49
ok im making a map where u can choose unts from a beacon, but there are no computesr so i must give the beacons to neutral player right?
i right click it, hit properties. there is no neutral player option
how do i give the beacons to neutral player? (no computers, just human players) helpsmilie.gif
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-01 at 16:51:35
Just give the beacons to player 12

If you're using an editor that doesnt support player 12, then switch to starforge or scmdraft, and modify your map in that..
Report, edit, etc...Posted by KiLLeR2001 on 2005-05-01 at 16:53:12
p12 mode in SCXE, or you could jsut use StarForge and place units for p12
Report, edit, etc...Posted by VizuaL on 2005-05-01 at 16:56:10
ok so i load p12 triggers into my map and have it give it to player 12 right?

ADDITION:
nvm ill use scmdraft thanks
Report, edit, etc...Posted by KiLLeR2001 on 2005-05-01 at 16:56:47
when you load p12 triggers in SCXE player 12 will look like ' ' so just don't mess with it after you load the p12 triggers
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-01 at 19:36:41
If you give Player X to Player 12, Player X's color will still be there. Same with if you give X to 9, 10, or 11.
Report, edit, etc...Posted by concienne on 2005-05-02 at 01:30:52
Ummm, you guys forget, that if a player that originally owns the beacon does not start in the game, then the beacon will never be placed on the map..(ie. beacon owned by player 1, and you have no player 1 when you start the game..)
therefore you cant give that beacon to player 12 with a trigger..

I suggest using starforge and just placing the beacon for player 12 to start with. That will also keep the color separate from the player colors to avoid confusion as well..
Next Page (1)