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Staredit Network -> UMS Assistance -> I need alil trigger help
Report, edit, etc...Posted by Tophat_Eddie420 on 2005-05-01 at 21:36:00
I'm making another halo map. This one requires alot of triggers that are simple minded, but I'm not exactly sure how to do it efficiently so I'm here asking the questions.
The first thing is; could someone show me howto spawn a random array of units (4-6 different kinds of units).
I want the spartan players to spawn randomly with a weapon, instead of having the weapons scattered throughout the map.
I attached the map so you'll understand what i mean, because i cant seem to be able to explain it in words alone. This halo map is CTF but on the bottom covenant and flood spawn to keep it interesting and to keep it halo. The flood is a computer player, the covenant are going to be human controlled but if they dominate the game too easily i can just make them computer controlled or take them out completely.
And I'm pretty sure that you can trigger-spawn uncloaked dt's but just to make sure if anyone has a way to do it please post it.
Report, edit, etc...Posted by Screwed on 2005-05-01 at 22:07:13
http://www.staredit.net/index.php?showtopic=1885#topic70

Refer to the random spawning here. Apply the tutorial (Switches) with spawning actions under each switch outcome.

DTs - Uncloaked DTs are removed in Patch 1.12b
Report, edit, etc...Posted by Tophat_Eddie420 on 2005-05-02 at 17:28:45
QUOTE(Screwed @ May 1 2005, 07:07 PM)
http://www.staredit.net/index.php?showtopic=1885#topic70


DTs - Uncloaked DTs are removed in Patch 1.12b
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uncloakable DTs? that sucks so much. I knew about the p161 thing in starforge but i didnt want to use it because it only works with one unit at a time. well that sucks. thnxalot man
Report, edit, etc...Posted by KaboomHahahein on 2005-05-02 at 18:08:20
You could never spawn uncloaked dts. And incase you think you can still uncloak dts with the Player 161 well sad.gif it does not work either. (I think Screwd was talking about that)
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