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Staredit Network -> UMS Assistance -> map revs and bring condition
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-02 at 15:54:40
I believe i read once that map revealers can fill the condition "bring to location". Only, in a map i'm working on, it doesnt seem to be fulfilling that condition. Is there anything else i can use that's hidden but still fulfills that condition?
Report, edit, etc...Posted by Urmom(U) on 2005-05-02 at 17:46:18
i think that the only ingame conditions you can use with map revealers in the create/remove and give. please correct me if im wrong
Report, edit, etc...Posted by KaboomHahahein on 2005-05-02 at 17:48:42
An invisible unit can fulfill it maybe?

And I don't think Map revealers affect or get affected by locations because if you want to remove map revealers you need to use the remove unit trigger not the remove unit at location trigger because it does not work.
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-02 at 18:18:21
QUOTE
An invisible unit can fulfill it maybe?


Observers dont work cause they wonder off for no reason, wraiths wont work cause they'll attack the human player. If i were to use an arbiter to cloak air units, the human players, in some areas, will see the arbiter, and the cloaked air unit will attack the human players. I cant use ground units cause, again, they'll attack the human players, plus they cant be placed over that terrain.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-02 at 18:23:38
Why do you need the units to be there? Is it possible to use the Always condition?
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-02 at 18:28:49
The reason i need a 'unit' to be there is cause i'm trying not to waste locations, i've already wasted enough, and am running out, and i'm trying to reduce things by centering other locations on human players' units.
Report, edit, etc...Posted by Ultimo on 2005-05-02 at 18:33:38
Neutral burrowed units?
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-02 at 18:37:08
QUOTE
Neutral burrowed units?

QUOTE
I cant use ground units cause, again, they'll attack the human players, plus they cant be placed over that terrain.


Plus all comp players have to stay as comps not neutral
Report, edit, etc...Posted by KaboomHahahein on 2005-05-02 at 19:02:39
For the center location trigger, you dont need to have a unit there. It still works if you just make up a unit that "should" be there.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-02 at 19:15:11
When you center a location, and the unit isnt there, it will go to the center of the "at location" at the end.
Use SF or SCMD and add player 12 observer, and then change the triggers that way.
Report, edit, etc...Posted by chuiu on 2005-05-02 at 19:22:43
I'm pretty sure it goes to the center of the map, not at the center of the at location.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-02 at 19:46:57
Only because people usually use center at anywehere.
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-02 at 20:07:33
QUOTE
Use SF or SCMD and add player 12 observer, and then change the triggers that way.


Won't having an observer owned by player 12 make it visible to the other players?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-02 at 20:11:31
Yes all neutral player owned units are not cloaked.
Report, edit, etc...Posted by chuiu on 2005-05-02 at 20:18:23
QUOTE(O)FaRTy1billion @ May 2 2005, 06:46 PM)
Only because people usually use center at anywehere.
[right][snapback]199853[/snapback][/right]

Touché.
Report, edit, etc...Posted by Rantent on 2005-05-02 at 22:12:28
It fullfills the request if you say bring map revealer to location, just the same as powerups and such. You have to specify the unit. sad.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-02 at 22:13:58
Whenever I place a Player 12 cloaked unit, you can't see it...
Report, edit, etc...Posted by LegacyWeapon on 2005-05-02 at 22:15:32
Show me...
Report, edit, etc...Posted by KaboomHahahein on 2005-05-02 at 22:16:40
Yes same here, I placed a p12 observer and it was invisible but in games like melee where when the person leaves or get eliminated you see their lurkers, dts, observers and etc.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-02 at 22:19:12
QUOTE(Chui_Yu_2707 @ May 2 2005, 06:22 PM)
I'm pretty sure it goes to the center of the map, not at the center of the at location.
[right][snapback]199829[/snapback][/right]


I goes to the center of the location. Check out my Coordinates map where I take advantage of that.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-02 at 22:37:49
Did you use anywhere?
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-03 at 01:56:10
QUOTE
It fullfills the request if you say bring map revealer to location, just the same as powerups and such. You have to specify the unit.


I did specify the unit, that's why i'm asking if there's another unit to use, cause it didnt work..
Report, edit, etc...Posted by in_a_biskit on 2005-05-03 at 02:42:55
Here's an explanation from Blizzard:
(http://www.battle.net/scc/faq/trouble.shtml)
QUOTE(Blizzard Entertainment @ "SCC: Frequently Asked Questions")
Why can't I remove specific Map Revealers on my map?
Patch 1.05 for Brood War and StarCraft will allow you to remove all map revealers on a map, but not individual revealers within a location. Invisible or hidden units are not technically findable by trigger, just as you cannot find units in a transport, which are also marked as hidden. This means that you are still not be able to remove any Map Revealers from a specific location, since that would require the game to find them within those specific coordinates, which it cannot. If you need to remove specific revealers, the way to do it is to remove them all and then recreate those that should remain.


Instead of using a map revealer, try using a player 12 burrowed unit or observer (as others have suggested). I know at least that if you create a burrowed unit for a player and then give it to player 12 using a trigger, no-one will be able to see it. But I suspect that you can simply preplace the unit and it will still work.

Addendum:
I tested it.
Preplaced burrowed or cloaked p12 units are invisible to players without detection.
Burrowed or cloaked units for players in-game given to p12 are invisible to players without detection.

I suspect that p12 units are only revealed if they're given to p12 as a result of a player's defeat.
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-03 at 05:45:33
I guess i'll use players 9, 10, and 11, since i cant use player 12.
Report, edit, etc...Posted by chuiu on 2005-05-03 at 07:45:12
QUOTE((U)Bolt_Head @ May 2 2005, 09:19 PM)
I goes to the center of the location.  Check out my Coordinates map where I take advantage of that.
[right][snapback]199960[/snapback][/right]

Yeah Fart already reminded me of why I was wrong. I should have double checked before I posted. Thats what my reply to his post was for. wink.gif
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