Staredit Network

Staredit Network -> Melee Production & Showcase -> Into The Oven
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-02 at 16:34:39
**alpha and undecroated**

Main (2): 8 minerals 1 geyser
Nat (2): 6 minerals 1 geyser
2nd Nat (2): 7 Minerals 1 Geyser

High island expo (2): 8 minerals
Low island expo (4): 8 minerals 1 geyser

Into The Oven:

user posted image
Report, edit, etc...Posted by warhammer40000 on 2005-05-02 at 16:37:29
I like it, a nice short map thats not too confusing. (Just what i need!) Looks fun with some Zerg v Zerg... Good Job.
Report, edit, etc...Posted by mobomojo on 2005-05-02 at 16:43:56
A little too simple for me.

And I think the islands have too much minerals on them. Theyre supposed to be an auxiliary of the mainland resources, instead of holding enough minerals for another two players.
Report, edit, etc...Posted by warhammer40000 on 2005-05-02 at 16:45:47
You could have a little bit less on the non-bases. But it looks fine to me.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-02 at 16:54:36
QUOTE(mobomojo @ May 2 2005, 03:43 PM)
A little too simple for me.

And I think the islands have too much minerals on them. Theyre supposed to be an auxiliary of the mainland resources, instead of holding enough minerals for another two players.
[right][snapback]199694[/snapback][/right]


the point of the map is that you can't stay on the non-island part, because it's starved

ADDITION:
oh, and like the title says it is undecorated

ADDITION:
i also may enlarge the island to make dropping them easier
Report, edit, etc...Posted by TheOddAngel on 2005-05-02 at 19:00:05
just as mobo said it looks to simple for me as well...

I think by the 3rd natural you should have the lava hook around it making a smaller choke point and make it harder to get through. The middle looks kind of plain with that little line going down... mabe put some shale to stop building there.

No one will even go to the geysers on the side because the mainland has so many minerals and geysers... there is no nead
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-02 at 19:06:38
This version is undecorated.

I don't know if three geysers is enough, but I may remove the geyser from the 2nd nat.
Report, edit, etc...Posted by TheOddAngel on 2005-05-02 at 20:40:18
I think 2 geysers is enough... Put some on the side Island Expos so if they want more they need to work for it wink.gif
the way it is set up it is not going to be a long game unless they make it a long game... Which will be too long tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-02 at 21:26:48
to the scrap heap she goes
Report, edit, etc...Posted by PodFedJay on 2005-05-02 at 23:32:08
lol, first time i look at the topic, i thought you were talking about the Holocaust....

your map, it has a huge middle... thats awesome happy.gif
Report, edit, etc...Posted by esem on 2005-05-03 at 11:42:33
A couple of suggestions:

+ As all of your expansions can be chrushed on the way from one main to another, i suggest u open up at least one of the corner expansions for land access.
+ if you follow the above, turn the 2nd naturals into mineral onlys
+ add a good amount of unbuildable terrain to the islands, since a good deal of your minerals on them, you dont want a player being able to hold it with just static defense and minimal units. If they want to hold the expansions they have to concede a good deal of land power to take them.
Report, edit, etc...Posted by Yenku on 2005-05-03 at 17:37:26
QUOTE(ihatett @ May 2 2005, 07:06 PM)
This version is undecorated.

I don't know if three geysers is enough, but I may remove the geyser from the 2nd nat.
[right][snapback]199814[/snapback][/right]

i wouldnt call it a second nat, but whatever.
Take out the gas in it, its too much for zerg, just like lt, base w/gas, nat w/ gas, and 2nd nat w/ minerals.

Zerg would be deadly, they could get easy/fast ultras and have thier way with terran or protoss.

ADDITION:
Oh yea, there is a lot of flanking room, im not sure if its good, but when you do add doodads, add alot.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-03 at 23:43:13
Isn't that expo's space right above red's main a bit small compared to blues since red's main kinda bulges into the area whereas blues bulges away? Or am i just seeing things ermm.gif
Report, edit, etc...Posted by mobomojo on 2005-05-04 at 00:05:10
It probably just has to do with the ramp placements. In blues, the ramp leads directly into the expo. Reds ramp had to curve around to help create the same effect.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-04 at 00:53:55
i already gged this map above

it won't be worth the trouble to even find out if it's balanced or not
Report, edit, etc...Posted by Yenku on 2005-05-05 at 14:48:57
lol, dont give up so easily, it takes time to construct a map, ok maybe itll never be good, but its worth the try to make it better, it helps you as well.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-05 at 18:13:10
i have a much better map i've been working on
Report, edit, etc...Posted by Yenku on 2005-05-05 at 18:40:36
ok, then ill gladly help you with that one.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-05 at 19:10:03
yes, i'll be looking forward to your and everyone's criticism... i'll post it later today
Report, edit, etc...Posted by Yenku on 2005-05-07 at 00:16:11
Sarcasm?

lol, thanks for posting on my map in PGT, and staightening out that tard.
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