Report, edit, etc...Posted by VizuaL on 2005-05-03 at 17:32:32
to make long triggers short..
Players All players
Conditions Dropship move is "Set"
Actions Create 1 Dropship at "Create Dropship" Set "Player 7 Vision"
Players Player 7
Conditions "Player 7 Vision" is "Set"
Actions Turn on Shared Vision for Player 1,2,3,4,5,6.(*all the players*)
and it just wont work...every other switch works but just not this switch
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-03 at 17:35:47
Its because you have them in Player 7 section.
Here is an example of how Share Vision AIs work:
With this trigger:
Trigger
Players:
¤ Player 1
Conditions:
¤ Conditions
Actions:
¤ Turn on shared vision for player 3.
Player 3 wont see anything happen, but player 1 can see player 3. Player 3 will only notice that in the alliance status screen it is now shared vision checked with Player 1.
Report, edit, etc...Posted by VizuaL on 2005-05-03 at 17:37:07
oh i thought p7 turns the vision on for the other players
but the players turn player 7s vision on for themselves... if im corect
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-03 at 17:40:24
With triggers its backwards than normal. So you move that into the human's folder.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-04 at 00:21:26
Think of it as "Get Vision" instead of Share Vision. Thats the way I remember.
Why don't you include all the triggers that use the switches. How are we suppost to know how the switch "Dropship move" gets set. The best i can assume is you don't have a trigger for it at all.
Report, edit, etc...Posted by sckor on 2005-05-04 at 06:36:32
There is a slight delay in turning off and on the vision. (just to tell you).
Report, edit, etc...Posted by in_a_biskit on 2005-05-04 at 08:33:17
Also note that if the "create dropship" action is creating for a specific player (not "current player"), then a dropship will be created for that player for every player in the game, because every player runs the trigger.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-04 at 17:41:05
That only happens if its in All Players. If you do this:
Trigger
Players:
¤ Player 1
Conditions:
¤ --Conditions--
Actions:
¤ Create (Unit) at (location) for Player 1.
then it will only and always create for player 1.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-04 at 22:25:35
QUOTE(O)FaRTy1billion @ May 4 2005, 05:41 PM)
That only happens if its in All Players. [right][snapback]200943[/snapback][/right]
Or a force with more than 1 player active.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-04 at 23:04:57
Or multiple Players checked to own the same trigger
Or the first trigger listed in this thread. Where the trigger is owned by all players and the player on the Create Units trigger is unspecified.
Report, edit, etc...Posted by Sniper on 2005-05-06 at 00:07:45
dont use a switch 1)makes trigger more confusing than it has to be