Staredit Network

Staredit Network -> Ideas -> Once again, A new idea
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-07 at 22:30:38
I just saw Kingdom Of Heaven (great movie btw, I suggest you see it) and it pretty much inspired me to make a tactics game with real time battles based on the medieval ways. I would have castles to which you laid siege, a lord (main unit), some knights (you may recruit more), and peasants (more will be needed) to keep the castle running. The thing I am having trouble with is making the strategy. I need something that would make it harder to take castles, make peasants required, and maybe a strategic way to siege/defend a castle (such as setting up artillery, oil and fire methods, etc). Please list any ideas you have and also I might need some help with terrain seeing as I'm no good at it.
Report, edit, etc...Posted by slayer766 on 2005-05-08 at 09:54:10
Oh man Phoenix this sounds really good. I love Medieval days and I want to see Kingdom Of Heaven. The idea you got sounds great. A suggestion would be to have food to buy and use also to keep all your people well fed. What I would mean by that would be that you could have your SCV be your Peasant and have the SCV only be able to build certain buildings like a House 'Supply Depot' to be able to make more units, a Blacksmith 'Engineering Bay' to be able to upgrade your units and make them stronger, a Stable 'Academy' to be able to train knights, a Barracks 'Barracks' to be able to train your basic men, but not have the medic ability open, just have it as a spell that one of your main units could cast to be able to summon a medic for a short period of time, with unlimited mana. And there could be more buildings but at this time just brainstorming. Then with your hero units they will already be there in your castle, which they can earn so much gold per 'Day' for each hero that you have(max=3) Your gold could be represented as 'Minerals' and food would be 'Vespene Gas' Just a couple ideas here. If this helps at any please tell me. biggrin.gif
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-08 at 09:59:26
Yeah, your ideas helped a bit. However I was going to make the medic recruitable and name it "Priest" or "Bishop". However I would limit the number of how many medics you could have in a battle. I still need someone to help with my terrain....honestly...mine looks like something the dog barfed up, ate again, and crapped out.
Report, edit, etc...Posted by slayer766 on 2005-05-08 at 10:20:05
Well I have an idea here for you for a castle creation, it's not my terrain I can't remember who made this but here it is:

[attachmentid=8710]


EDIT: Ahh now I know who made this castle! Bringer(MC) did.
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-11 at 19:28:41
Well, an update of how my ideas have been going so far. I nearly have the gameplay completly down. I do, however, need a way to make castle sieges tactical, but real time as well. Maybe I will just make the units have a high hp and low attk. Anyways....gameplay.

Peasants are SCVs, used for farming and building

You must make sure your units are fed. Your food supply is gas. For every 10 or 15 units you have your gas goes down by 1. For each supply depot you have it goes up by one. If your gas reaches 0, your peasants starve and start to die.

You may only keep 20~25 units for battles. This will be your own private army. Your lord must be present in battle to make sure your knights don't flee. If your lord dies, your kingdom will start to decay.

Plus your normal tactics stuff; items, recruits, etc.

Okay, so the gameplay isn't set down yet. It has also been suggested to me to make "ages" that you pass through, as in Civilizations. But yeah, any more ideas would be fantastic. Thanks slayer766, seeing as you are the only one who responded so far.
Report, edit, etc...Posted by Ninebreaker on 2005-05-11 at 19:54:50
Sounds like a Helm's Deep game, make this and ill give you beer smile.gif

NOTE: This is a very nice idea... i kinda want to make it myself... But you are so u can have the glory smile.gif
Report, edit, etc...Posted by slayer766 on 2005-05-11 at 22:37:14
QUOTE
Thanks slayer766, seeing as you are the only one who responded so far.

Yeah the reason why I responded is because I love the Medieval times, and I think your getting somewhere good with this map.

QUOTE
Well, an update of how my ideas have been going so far. I nearly have the gameplay completly down. I do, however, need a way to make castle sieges tactical, but real time as well. Maybe I will just make the units have a high hp and low attk. Anyways....gameplay.

Peasants are SCVs, used for farming and building

You must make sure your units are fed. Your food supply is gas. For every 10 or 15 units you have your gas goes down by 1. For each supply depot you have it goes up by one. If your gas reaches 0, your peasants starve and start to die.

You may only keep 20~25 units for battles. This will be your own private army. Your lord must be present in battle to make sure your knights don't flee. If your lord dies, your kingdom will start to decay.

Plus your normal tactics stuff; items, recruits, etc.

And hey your ideas right here they sound pretty good. Keep up the work man, don't quit on me. I can't think of anymore, but you know who can pretty much fill in the rest of your gaps with ideas? I know Mp)3D So Pheonix go ask him for ideas and tell him slayer766 informed you of his skillz on giving good ideas, because he truly does a good job at it. biggrin.gif
Report, edit, etc...Posted by Saox on 2005-05-12 at 02:02:13
I think that is a good one. Althought I hate maps that have 100000 units(like theese lotrish). Try to make it cool, by giving the units max 100 hp. I think the knights should be zealots. The one that rides on horses should be a fenix(zealot) wink.gif. Give them some shield, wich would represent their ability to defend.

Take an example from the map by Panzer_Kavalier(Normandy invasion) with all the quests. Like you get some messages from your Lord, or whatever that the invaders broke into the castle from the left side, do smth bla bla.

Good luck biggrin.gif
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-12 at 17:46:49
Thanks Saox for your ideas i will keep them in consideration.

QUOTE(Ninebreaker123 @ May 11 2005, 06:54 PM)
NOTE: This is a very nice idea... i kinda want to make it myself... But you are so u can have the glory smile.gif
[right][snapback]206217[/snapback][/right]


Hey nine maybe you can SHARE in the glory with me. I saw that town terrian you did early. Well...perhaps you may think about making some castle terrain as well? ^_^

EDIT: Ummm....slayer could you ask for me plz ^_^ I have been but he's been too busy to answer me. And I have decided to add in a couple spells for this map, so I also need some ideas for those. Quite a few spells.
Report, edit, etc...Posted by Saox on 2005-05-13 at 14:05:43
Well, well. I've got a lot of ideas for spells. So if you're making your map in the medieval age try to devide the characters into a few groups, thought whatever you'd choose it will be a zealot but with unique abilities.
So let'ts say there would be a wizard.
hp 100
$=1(1 upg=1$)
And a few spells:
-Mirror image(hallu)
-Lightning(psi)
-slow(ensnare)
-paralyze(mealstorm)
-etheral shield(defense matrix)
-drain(emp)

Per lvl up you'd get a new spell to choose.
A typical warrior(palladin for ex.)
hp 100
$=3
-heal
lvl 1- creates a medic with 0 nrj(so it heals just a little bit)
lvl 2 - creates a medic with 10 nrj
lvl 3 - creates a medic with 25
(for a specific time)
-The all seeing eye(creates an observer above the palladin, make all the units blind, so the map would see a bit bigger biggrin.gif)
-have no idea for a name(makes the palladin invi for 10 sec)
-Command - causes an enemy to freeze(statis)
Theif/rogue whatever.
hp 100
$=4
-the theif could hide in shadows using an arbiter with 0 dmg.
-horror - makes the enemy around the theif run away(junkyard script)



Try something like theese wink.gif.
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-14 at 13:53:22
Yeah I like those ideas Saox. Just so you guys know, seeing as the units will do little damage I am going to make spells and microing important to keep units alive. I was thinking of having quite a number of spell casters. The spell casters (I was thinking) would include a Bishop, Mage, and a Necromancer. The bishop would have healing spells and later, some holy spells (to do some dmg). The mage would be the support person. And the necromancer would be the summoner//dmg dealer. Just a few of my ideas. I was thinking of making a way for them to level up and I will also need a mana system for these fellows, seeing as gas is already used. I was going to just have burrowed lings in a spot underneath the caster (most likely a dropship or a civ//beacon system). If you guys have some ideas please do share.
Next Page (1)