| Trigger |
| Conditions: |
| ¤ Whatever. |
| Actions: |
| ¤ Give to player (Computer) |
| ¤ move unit for computer to location (wherever) |
| ¤ disable doodad state |
| ¤ wait 111 |
| ¤ enable doodad state |
| ¤ wait 111 |
| ¤ enable doodad state |
| ¤ order any unit at (location it is) to (location it is) |
| ¤ wait 111 |
| ¤ move unit for (computer) to (back in ur vision) |
| ¤ give to (human players) |
| Trigger |
| Description: |
| This is the first Trigger. You will copy this for each unit, using a different unused unit as a death condition each time for each unit. This allows for "calling" upon a "cloak function" you can easy access any time. |
| Players: |
| ¤ Player 8(Computer). |
| Conditions: |
| ¤ Player 8 has at least 1 deaths of Unused unit(3). |
| ¤ Player 8 brings at most 0 any unit to Location 1. |
| Actions: |
| ¤ Subtract 1 deaths of Unused Unit(3) for Player 8. |
| ¤ Create 1 Zergling/Hydralisk/SCV at Location 1 for Player 8. |
| ¤ Disable doodad state for unit owned by Player 8 at location 1. |
| ¤ Wait 0 milleseconds. |
| ¤ Enable doodad state for unit owned by Player 8 at Location 1. |
| ¤ Order unit owned by Player 8 to move from Location 1 to Location 2. |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| This is the second Trigger. I move the unit more than one time for crashing reasons. It usually does the trick. This trigger only needs to exist once. |
| Players: |
| ¤ Player 8(Computer). |
| Conditions: |
| ¤ Player 8 brings at least 1 any unit to Location 2. |
| Actions: |
| ¤ Move 1 any unit owned by Player 8 at Location 2 to Location 3. |
| ¤ Wait 0. |
| ¤ Move 1 any unit owned by Player 8 at Location 3 to Location 4. |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| This is the third Trigger. This trigger will determine which player needs the unit. Use the same Unused unit deaths as you did in the first trigger and copy this one three times for each unit as well. |
| Players: |
| ¤ All Players. (EXCLUDING PLAYER 8!) |
| Conditions: |
| ¤ Player 8 brings at least 1 Zergling/Hydralisk/SCV to Location 4. |
| ¤ Current Player has at least 1 deaths of Unused unit(3). |
| Actions: |
| ¤ Give 1 Zergling/Hydralisk/SCV owned by Player 8 at Location 4 to Current Player. |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| This is the fourth Trigger. This trigger will be a second part as an "anti-glitch" for the above trigger. You will also need to copy this trigger three times for each unit. |
| Players: |
| ¤ All Players. (EXCLUDING PLAYER 8!) |
| Conditions: |
| ¤ Current Player brings exactly 1 Zergling/Hydralisk/SCV at location 4. |
| ¤ Current Player has at least 1 deaths of Unused unit(3). |
| Actions: |
| ¤ Subtract 1 deaths of Unused Unit(3) for Current Player. |
| ¤ Move 1 unit owned by current player from Location 4 to the location that requires it. |
| ¤ Preserve Trigger. |
| Trigger |
| Actions: |
| ¤ Add 1 deaths of Unused Unit 1 for Player X. |
| ¤ Add 1 deaths of Unused Unit 1 for Player 8. |