Advantages of Dabbu's "switch" Hypertriggers:- They look more elegant.
- They take up very marginally less file space.
- It is easier to put other actions within the hypertriggers themselves, if you so wish.
- They cause minimal 'wait blocks' - hence, they will not stop another wait action after them for the same player from running.
- They are easier and faster to stop, if ever you wanted to stop them.
- They will never reach an 'NEO', no matter how long they run for.
Disadvantages of Dabbu's "switch" Hypertriggers:- They require the use of one switch.
- They are harder to remember.
- They are harder to understand.
- They can take longer to make.
- *They require two players.
Advantages of "Traditional" Hypertriggers:- They are easier to remember.
- They are easier to understand.
- They can be easier to make.
- They use no switches.
Disadvantages of "Traditional" Hypertriggers:- They take up marginally more file space.
- They will cause a massive 'wait block' for any wait actions after them for the same player, such that those actions will probably never fire in the entire course of the game.
- They must, eventually, reach an 'NEO' after some number of hypertrigger runs.
Note that
both systems are allowed to have wait actions for the same player owning the hypertriggers. In order for them to fire in the traditional system, those wait actions must be placed
before the hypertriggers - hence, many people will recommend putting your hypertriggers at the end of your trigger list.
However, the drawback is that in either system, if a wait action runs for a player running hypertriggers, the hypertriggers will stop working for the duration of the wait action. This is simply a special case of the 'wait block', except here it is the hypertriggers that are blocked.
If you're using hypertriggers as a timer, or in some other system that requires the hypertriggers to be running continuously all the time, I would recommend that you don't use wait actions for any player owning hypertriggers.
Both systems will give wait blocks. But Dabbu's system will give blocks that last only a quarter of a second or less, so you won't notice a big problem. However, the hypertriggers will stop working for a while in both cases.
--------------------
*edit: added another disadvantage of Dabbu's hypertriggers.