Staredit Network

Staredit Network -> UMS Assistance -> Scarabs Attacking?
Report, edit, etc...Posted by Ninebreaker on 2005-05-10 at 19:21:56
In some maps there is special ability that allows you to use scarabs as a weapon. (they attack random/Closest.iknow how to make hte scarabs wander but they just wont attack... any ideas?
argh overwrite is on.. how do i turn it off?
Report, edit, etc...Posted by KaboomHahahein on 2005-05-10 at 19:36:16
I don't think you can use it hurt people directly without a reaver

Turn off overwrite press "insert" beside "home" above "delete" on my keyboard.
Report, edit, etc...Posted by Ninebreaker on 2005-05-10 at 19:40:12
Well, theres a reaver and biut it doesnt look like that the reaver shoots it... i saw it on a map but i cant remember which...
Report, edit, etc...Posted by Doodle77(MM) on 2005-05-10 at 19:45:22
Press the insert button on your keyboard to turn overwrite on and off.

About the scarabs, firstly it would really help if you gave an example of a map where you could use scarabs as weapons, or at least more details about the map your talking about.

The easiest way to is create a fully loaded scarab by your side, wait, then revmove it.

One way that might work is moving the scarab to the location centered around the mage (the person fireing the scarab), move a small location around the unit you want to fire the scarab at (just say center location "fire scarab" around men owned by foe at "larger location that centers around the guy your fireing the scarab from"), then Run AI script Set generic command target at "fire scarab", finally Run AI script Make these units patrol to topleft corner at "Location centered around the mage".

The way I do it is different. I say move men owned by foe from "fire scarab" (centered in the same way as before) to "location where reavers are". Wait. Then move men owned by foe back to fire scarab. Finally move the scarab to "location centered around the mage".


Hope one of these confusingly stated methods helps you out. I'm not sure if the second one will work that well. My favorite is the third, becuase with hyper triggers you don't even notice the units are gone.

ADDITION:
Pretend m.r.bob said that. I just forgot to log off... DOH crazy.gif
Report, edit, etc...Posted by Corbo(MM) on 2005-05-11 at 20:09:27
i don't know if it works since my cd key got banned i need a new one by the way any one who gives one normal sc cd key would really be apreciated
ok since i got no cdkey i had no time to test but i think this will work
______
l l
l L1 l
l l ________
l--------l l l
l L2 l
l l
l-----------l-
-in location one L1 you will have a unit for other player and a reaver (with scarabs)
-in location one you will have the unit you want to attack with scarabs
-now when u want to attack make the reaver in L1 unally the other unit with him at L1 and the scarab move it to L2 where the attacking unit is
-now order all scarabs owned by "x" player attack or patrol would work too at L2 and since the reaver is unallied to that player it should attack and when it's done be sure to ally the reaver or it will keep shooting at the enemy

triggers would be this way

attack trigger-set alliance status
X is unallied- shoots the scarab,move it, send to attack/patrol,ally again

NOTE:
reaver has to be from diferent player from the one you own and enemy has to be allied to reaver comp(use comp to manage the reaver) and you can be unallied to anyone if u want

HINT: you can have reaver with just one scarab so if you have a wait in a trigger it won't attack twice do like add 1 to hangar for reavers wait Xtime remove 1 to hangar for all reaver wait 0 add 1 to hangar and preserve trigger
+have hyper triggers but remember that they have to be last trigger or for a player you don't own

P.D. do you like my drawing?

oh yeah overwrite hmm i think it was a fake and u wanted to know the overwrite thingy and not the reave thing overwrite turn on by pressing insert above supr and next to "<--" and to home and in a diagonal with end


ADDITION:
i just checked post drawing messes up just have 2 diferent locations oh yes and have L2 to follow the unit you want to attack with
Report, edit, etc...Posted by Ninebreaker on 2005-05-11 at 20:17:09
Thanks, ill try it out

NOTE: Drawing??? u mean the

______
l l
l L1 l
l l ________
l--------l l l
l L2 l
l l
l-----------l-



dunno what it means
Report, edit, etc...Posted by kirby_star on 2005-05-11 at 21:06:02
perhaps just try the basics... create a scarab owned by the mage or whatever and maybe it'll attack the closest enemy by itself...
Report, edit, etc...Posted by LegacyWeapon on 2005-05-11 at 21:59:27
You cannot create extended units with the create unit action.
Report, edit, etc...Posted by in_a_biskit on 2005-05-12 at 00:52:18
Perhaps you could have a reaver attack a DT, then move both the scarab and the DT to your position and hopefully splash the enemy.
Report, edit, etc...Posted by Rantent on 2005-05-12 at 01:19:11
Wait, doesn't simply teleporting an attacking scarab in it's path to someplace else still let it attack in that other place? confused.gif I always thought so.
Report, edit, etc...Posted by in_a_biskit on 2005-05-12 at 07:15:13
I wouldn't know, because I haven't personally tested it, nor seen any triggers for this kind of mechanism, but my guess based on the behaviour of scarabs in normal games is that scarabs won't change targets even when there are plenty of enemy units around.
And also even if the reaver or the target dies.

addition:
I'm fairly certain that you can change the targets of the scarabs using triggers, however.
Maybe "Make these units patrol (to the generic command point)" would work.
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