How do you force human players to give vision to enemy? The only vision triggers I see are AIscript and those are for computers.
I need this in order to make human dark templars visible in my game. I think its possible because I've played maps where the AI can always see you. And I dont want to add detectors. Sorry if there is a really simple solution, and I cant see it.
Run AI script Turn On shared vision for *human player*
And make the trigger belong to the computer.
I thought that worked only one way, the computer gives vision to selected player, but not the other way.

You caught me again...
But if the computer cant see itself, won't it cripple other scripts like Strategic Suicide Missions...etc?
QUOTE(Berserk_Templar @ May 10 2005, 08:54 PM)
You caught me again...
But if the computer cant see itself, won't it cripple other scripts like Strategic Suicide Missions...etc?
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No, It shouldent affect any other AI scripts. If the computer can't see it's self, Then it just uses the AI you set.
You can't make a computer not be able to see itself. It always has Fog of War all gone.
Yea, I was thinking if it was really possible to make a computer not see it's self...
The computer has eternal Black Sheep Wall no matter what you do to it.
And add-on AI scripts usually don't cripple normal AI scripts.

The "Turn ON/OFF shared vision" scripts are the only AI scripts that will actually do anything when given to a human player, I think.
yes.
so the only use really is to give a player a vision to the computer player so that the computer player can see dark templars, observers.
Or give vision from a human player to another human player if they don't have "shard vision" checked under the forces section.