I am making a map where you bring a civilian to select a unit, you then get that unit, and the beacon and the unit that was near the beacon is suppose to disapear.
I have
Condition- Player brings civilian to firebat
Actions-Create 1 fire bat at start
Kill civilian
Kill fire bat(dosent work)
Kill terran beacon for player.
Use the "Remove units at location" action.
It removes the units at a specific location.
Or try the "Kill units at location' action.
It kills the units at a specific location.
Are you sure your are removing it for the player it is? or the player that goes on it?
It wont work if u use the kill trigger, use the remove trigger
Killing a beacon works just fine.
Or you could go uber-fancy and just make the outlining disappear.

(Have any questions about that? Ask.

)
I got that to work, it seems that killing wouldn't work for some reason. I would also like to know how to after every one has picked a character and theres no more civilians, how to make it remove all becons and units.
I have it set up
Conitions- Humans commands at least 1 unit
Actions-Remove all terran becons(then i did the units below)
Could making the outline disapear help my cause? If so how should i go about doing it.
Thanks Illison
Make the condition "humans command exactly 0 civs"
The civs are a 'unit' too so that won't work And even if they were not it the condition would only require one human player to command a unit.