Staredit Network

Staredit Network -> UMS Assistance -> Making beacon disapear
Report, edit, etc...Posted by Illison on 2005-05-10 at 22:15:42
I am making a map where you bring a civilian to select a unit, you then get that unit, and the beacon and the unit that was near the beacon is suppose to disapear.

I have
Condition- Player brings civilian to firebat
Actions-Create 1 fire bat at start
Kill civilian
Kill fire bat(dosent work)
Kill terran beacon for player.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-10 at 22:16:53
Use the "Remove units at location" action.

It removes the units at a specific location.

Or try the "Kill units at location' action.

It kills the units at a specific location.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-10 at 22:17:27
Are you sure your are removing it for the player it is? or the player that goes on it?
Report, edit, etc...Posted by Ninebreaker on 2005-05-10 at 22:49:44
It wont work if u use the kill trigger, use the remove trigger
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-10 at 22:51:19
Killing a beacon works just fine.
Report, edit, etc...Posted by RexyRex on 2005-05-10 at 23:40:53
Or you could go uber-fancy and just make the outlining disappear. smile.gif
(Have any questions about that? Ask. happy.gif)
Report, edit, etc...Posted by Illison on 2005-05-11 at 00:23:19
I got that to work, it seems that killing wouldn't work for some reason. I would also like to know how to after every one has picked a character and theres no more civilians, how to make it remove all becons and units.
I have it set up
Conitions- Humans commands at least 1 unit
Actions-Remove all terran becons(then i did the units below)


Could making the outline disapear help my cause? If so how should i go about doing it.

Thanks Illison
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-11 at 03:19:11
Make the condition "humans command exactly 0 civs"

The civs are a 'unit' too so that won't work And even if they were not it the condition would only require one human player to command a unit.
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