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Staredit Network -> UMS Assistance -> how do u make things trail behind a unit
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-10 at 22:37:33
how do u make a data disk trail behind a unit an d then if a unit goes over the item(like the data disk) how do u kill the unit? like in the game called worms

helpsmilie.gif confused.gif ranting.gif pinch.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-10 at 22:45:26
Using the move location action.

When the player brings exactly 0 units to location, create 1 data disc at location and move location onto that unit again.

Then if all players brings at least 1 data disc to location, kill all unit for current player.
Report, edit, etc...Posted by Ninebreaker on 2005-05-10 at 22:47:18
you mean leave a trail? For this you need to make a location follow the unit u want to make a trail. Current player brings at least 0 men(trail unit) to X
Create 1 Unit at location X
Preserve trigger


Dont do any hyper triggers. I'm not the best at map making but thats how i would do it.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-10 at 22:50:39
If you create/move any powerups (data disk, etc.) onto a unit, it will always spawn/move below it, causing your unit to move (unless its an air unit).

Just a warning smile.gif

Also, why do people post the same thing that someone posted before?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-10 at 22:54:59
I suppose it's all about posting triggers nowadays eh?

Creating data disc as tail.
Trigger
Players:
¤ Players this applies to.
Conditions:
¤ Current player commands at least 1 unit*.
¤ Current player brings exactly 0 unit* to 'location*'.
Actions:
¤ Create 1 Data Disc for Current player at 'location*'.
¤ Center location labelled 'location*' on unit* at 'Anywhere'.
¤ Preserve trigger.

Killing people when hitting data disc.
Trigger
Players:
¤ Players this applies to.
Conditions:
¤ All players brings at least 1 Data Disc to 'location*'.
¤ Current player commands at least 1 unit*.
Actions:
¤ Kill all unit* for Current player.
¤ Preserve trigger.

Works with hyper triggers.
Best with hyper triggers.
ADDITION:
QUOTE(O)FaRTy1billion @ May 10 2005, 10:50 PM)
If you create/move any powerups (data disk, etc.) onto a unit, it will always spawn/move below it, causing your unit to move (unless its an air unit).

Just a warning smile.gif

Also, why do people post the same thing that someone posted before?
[right][snapback]205545[/snapback][/right]
Because people post and don't read the entire topic before.
Report, edit, etc...Posted by RexyRex on 2005-05-10 at 23:10:04
Make it a small (16x16 pixel) location for the best effect, by the way.
Report, edit, etc...Posted by in_a_biskit on 2005-05-11 at 03:47:21
LegacyWeapon's method is better than ninebreaker123's method (they're not the same, and ninebreaker miswrote 'at least' instead of 'at most').
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-15 at 17:35:14
well thanks..... i think i get it now smile.gif biggrin.gif
Report, edit, etc...Posted by Ninebreaker on 2005-05-15 at 21:50:34
QUOTE
in_a_biskit Posted May 11 2005, 01:47 AM
  LegacyWeapon's method is better than ninebreaker123's method (they're not the same, and ninebreaker miswrote 'at least' instead of 'at most').


Yea, well, im not the best at triggers, and you COULD use any of the 3 choices... they'd all work would they not???

NOTE: Legacy is better than me at triggers pinch.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-15 at 22:10:47
Mine is the most efficient. Using 1 trigger and allowing hypers.

Your method
Cannot use with hypers.
2 triggers.
Will not leave a trail of the unit is too slow.

My method
1 trigger.
Can use with hypers.
Accurate
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