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Staredit Network -> UMS Assistance -> Turn-Based Game Triggers
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-11 at 21:51:28
I am baffled by this problem. I want to make a turn-based tactics game, but I am having trouble making a trigger that lets only 1 unit move and attack per turn. Any advice would be great. Thanks.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-11 at 22:54:42
Learn some basic triggering before jumping into this hard stuff.

It takes a lot of time and patience to make a Turn-Based Battling System.
Report, edit, etc...Posted by Phoenix)Soul) on 2005-05-12 at 19:53:22
I know some basic triggers. I may not be the best, but I enjoy triggers.
Report, edit, etc...Posted by PCFredZ on 2005-05-14 at 15:59:17
"Some basic triggers" won't help you one bit. Turn-based stuff in Starcraft all take experience and patience. I'll assume you have the latter, but you still need more practice. Draw yourself a visual aid to help you identify the goals you want to achieve in triggering: how do you define turns in SC? How do you perform actions in these turns? What determines one turn's start and another's end? Etc.
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