Staredit Network

Staredit Network -> UMS Assistance -> Teleportation without an arbiter
Report, edit, etc...Posted by PE-Spartan on 2005-05-12 at 01:33:53
Yeah i was wondering if you could allow a unit to teleport to a certain spot without the use of a arbiter. Like say in a RPG map someone wants to heal but the medic is all the way back in town. They could then teleport back to town by themselves(no beacon either). Well, anyone got any ideas? by the way how do you access a map that's been accidentaly saved on
"Starforge Authorized"? I accidentaly saved one of my unfinished maps to that and now i cant access it... T_T
Report, edit, etc...Posted by Screwed on 2005-05-12 at 01:48:03
I duno if this is what you want for your answer, but use the action -

MoveUnit in most editors, or called Teleport (Move Units) in Xtra 2.6
Report, edit, etc...Posted by PE-Spartan on 2005-05-12 at 02:02:30
...No that wasn't it. I know what the move unit trig is but my problem is i want them to be able to teleport back to town at anywhere in the map. Not at just one set area or point. Would i have to make the location follow their unit?
Report, edit, etc...Posted by Wilhelm on 2005-05-12 at 03:26:41
There are two things you can do. You can have a MoveLocation trigger following their hero around then simply when you want them to return, use move units at the moving location to the town, or you can simply use move all hero at anywhere to town.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-12 at 06:35:47
QUOTE(PE-Spartan @ May 12 2005, 01:33 AM)
"Starforge Authorized"? I accidentaly saved one of my unfinished maps to that and now i cant access it... T_T
[right][snapback]206503[/snapback][/right]
If you entered your name and email address, you can pop the map back in SF and open it entering your same name and email address. Else you can send it to me with the proper evidence so I can see it really was you that made it (I myself will be looking in the strings section for credits and whatnot).
Report, edit, etc...Posted by Slyence on 2005-05-12 at 07:11:53
Step 1: Place two locations on the map and reserve one switch for the following procedure. Make the triggers for the variable that contains all wanted units (human players).

Step 2: Create the first trigger as follows:

CONDITIONS:

-All players brings at least 1 men to 'Location 0'

-'Switch 1' is cleared

ACTIONS:

-Move all men for All players at 'Location 0' to 'Location 1'

-Wait 1000 milliseconds

-Move all men for All players at 'Location 0' to 'Location 1'

-Wait 1000 milliseconds

-Move all men for All players at 'Location 0' to 'Location 1'

-Set 'Switch 1'

Step 3: Create the second trigger as follows:

CONDITIONS:

-All players brings at least 1 men to 'Location 1'

-'Switch 1' is cleared

ACTIONS:

-Move all men for All players at 'Location 1' to 'Location 0'

-Wait 1000 milliseconds

-Move all men for All players at 'Location 1' to 'Location 0'

-Wait 1000 milliseconds

-Move all men for All players at 'Location 1' to 'Location 0'

-Set 'Switch 1'

Step 4: Create the final trigger as follows:

CONDITIONS:

-All players brings at most 0 men to 'Location 0'

-All players brings at most 0 men to 'Location 1'

-'Switch 1' is set

ACTIONS:

-Clear 'Switch 1'

-Preserve Trigger

Step 5: This method is mostly used for RPG’s, and can be made to work for only certain players by changing all players to a specific force or player; and can be made to work only when certain variables are done by implementing another switch required for the teleportation triggers that is set when an objective is completed.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-12 at 14:05:03
confused.gif What the hell is that bull crap Slyence?
Please don't offer help when you have no idea what your talking about.



PE-Spartan: do something like this

Trigger
Players:
¤ Player 1
Conditions:
¤ What ever conditons required for the unit to warp to the healing area.
Actions:
¤ Move location01 on HeroDude owned by current player at anywhere
¤ Move all HeroDude at location01 to location MedicArea
¤ Preserve Trigger


Then when you warp back

Trigger
Players:
¤ Player 1
Conditions:
¤ Whatever conditions to move the hero back
Actions:
¤ Move all HeroDude at MedicArea owned by current player to Location01
¤ Preserve Trigger


The key is to use the CenterLocation Action but to NOT do it all the time, only at the moment he is warped away from the playing feild.
Report, edit, etc...Posted by PCFredZ on 2005-05-14 at 16:01:27
QUOTE(LegacyWeapon @ May 12 2005, 05:35 AM)
If you entered your name and email address, you can pop the map back in SF and open it entering your same name and email address.
[right][snapback]206525[/snapback][/right]


Wouldn't he need the password?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-19 at 12:20:40
I Dont think you need a password for that......
Report, edit, etc...Posted by chuiu on 2005-05-19 at 12:52:26
How about we leave dead threads alone?

*chuiu_os pulls out katana.

*SHINK*

*chuiu_os sheaths it again.
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